Replay-derived match flow, timings, and composition.

Advanced match analysis

soliman480 vs fuppers

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
5744
Duration
16:18
Patch
19.17020
Played
· 6 hours ago
Savannah map preview
MapSavannah
Defeated
soliman480 Gaia · Elo 1172 -13
16:18 Match length
Winner
fuppers Loki · Elo 1262 +13
37.3% win probability Pre-match · fuppers favored win probability 62.7%
Key momentsIn match order
First pressure
2:01 fuppers Hersir trained
Fastest Classical
4:14* soliman480 Oceanus · estimated
First extra TC
6:04 soliman480 Town Center
Armory timing
11:56 soliman480 Armory
Market timing
12:28 soliman480 Market

soliman480

Gaia · Blue
Loss 1172 -13
EAPM
23.3
Favorite unit
Murmillo
37 fielded
Largest army
64
First expansion
6:04
Age path
OceanusClassical · Research start 3:14
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom2 expansion build events
No post-game awards

fuppers

Loki · Red
Win 1262 +13
EAPM
25.5
Favorite unit
Throwing Axeman
31 fielded
Largest army
92
First expansion
9:45
Age path
HeimdallClassical · Research start 5:52
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production92 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

soliman480

Army · 64

Units

Murmillo37
Turma14
Katapeltes9
Cheiroballista3
Oracle1
Buildings 10 types
Farm19
Sentry Tower10
Manor6
Military Barracks3
Counter Barracks2
Market2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 3 invoked
Carnivora2
Gaia Forest1

fuppers

Army · 92

Units

Throwing Axeman31
Berserk30
Hersir15
Raiding Cavalry13
Einheri3
Buildings 7 types
House18
Ox Cart Building6
Town Center3
Great Hall2
Longhouse2
Armory1
Temple1
God powers 3 invoked
Undermine2
Spy1