Replay-derived match flow, timings, and composition.

Advanced match analysis

Sedgy69 vs Prcko

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
26108
Duration
14:41
Patch
19.17020
Played
· 7 hours ago
Anatolia map preview
MapAnatolia
Winner
Sedgy69 Shennong · Elo 986 +37
14:41 Match length
Defeated
Prcko Freyr · Elo 843 -12
69.5% win probability Pre-match · Sedgy69 favored win probability 30.5%
Key momentsIn match order
First pressure
3:20 Prcko Hersir trained
Fastest Classical
5:29* Sedgy69 Chiyou · estimated
Armory timing
9:17 Sedgy69 Armory
Fastest Heroic
12:02* Sedgy69 Nuba · estimated

Sedgy69

Shennong · Blue
Win 986 +37
EAPM
48.8
Favorite unit
Dao Swordsman
48 fielded
Largest army
78
First expansion
—
Age path
ChiyouClassical · Research start 4:29
NubaHeroic · Est. start 10:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment5 dock build events
No post-game awards

Prcko

Freyr · Red
Loss 843 -12
EAPM
27.1
Favorite unit
Throwing Axeman
25 fielded
Largest army
61
First expansion
—
Age path
UllrClassical · Research start 5:44
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling19 wall build events
Water commitment2 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sedgy69

Army · 78

Units

Dao Swordsman48
Wuzu Javelineer25
Siege Crossbow2
Pioneer1
Tao Tie1
Ya Zi1
Buildings 7 types
House16
Military Camp8
Silo6
Dock5
Machine Workshop2
Armory1
Temple1
God powers 2 invoked
Drought Land1
Lightning Weapons1

Prcko

Army · 61

Units

Throwing Axeman25
Hersir16
Hirdman10
Raiding Cavalry6
Dragon Ship2
Draugr2
Buildings 9 types
Wall19
House13
Farm11
Dock2
Great Hall2
Longhouse2
Ox Cart Building2
Armory1
Temple1
God powers 1 invoked
Asgardian Bastion1