Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs MONEYY XL

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
7394
Duration
26:16
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
epice404 Zeus · Elo 996 +13
26:16 Match length
Defeated
MONEYY XL Oranos · Elo 912 -13
61.9% win probability Pre-match · epice404 favored win probability 38.1%
Key momentsIn match order
Fastest Classical
3:33* MONEYY XL Prometheus · estimated
First pressure
4:53 MONEYY XL Counter Barracks
Armory timing
7:50 epice404 Armory
First extra TC
9:26 MONEYY XL Town Center
Fastest Heroic
13:03* MONEYY XL Hyperion · estimated
Market timing
15:24 epice404 Market
Fortress timing
17:56 MONEYY XL Palace
Fastest Mythic
21:00* epice404 Hera · estimated

epice404

Zeus · Blue
Win 996 +13
EAPM
47.3
Favorite unit
Toxotes
24 fielded
Largest army
88
First expansion
12:01
Age path
HermesClassical · Research start 3:13
ApolloHeroic · Est. start 12:27
HeraMythic · Est. start 19:00
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Market economy3,200 total resource volume
Large army production88 military units
No post-game awards

MONEYY XL

Oranos · Red
Loss 912 -13
EAPM
34.6
Favorite unit
Contarius
25 fielded
Largest army
118
First expansion
9:26
Age path
PrometheusClassical · Est. start 2:33
HyperionHeroic · Est. start 11:48
HeliosMythic · Est. start 23:08
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy2,300 total resource volume
Large army production118 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,500 total volume

epice404

Bought

Food200

Sold

Food700
Wood2,300
Total player market volume3,200

MONEYY XL

Bought

Food2,300

Sold

No sells

Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army · 88

Units

Toxotes24
Hippeus15
Peltast14
Hoplite10
Prodromos6
Hypaspist5
Petrobolos4
Jason3
Heracles2
Odysseus2
Bellerophon1
Centaur1
Helepolis1
Buildings 13 types
Farm43
Wall18
House14
Storehouse10
Granary7
Military Academy6
Stable5
Archery Range4
Town Center3
Fortress2
Temple2
Armory1
Market1
God powers 3 invoked
Cease Fire1
Lightning Storm1
Underworld Passage1

MONEYY XL

Army · 118

Units

Contarius25
Katapeltes23
Destroyer18
Promethean18
Cheiroballista15
Arcus14
Murmillo2
Turma2
Oracle Hero1
Buildings 13 types
Farm18
Wall15
Manor7
Sky Passage6
Counter Barracks4
Military Barracks4
Palace3
Town Center3
Temple2
Armory1
Economic Guild1
Market1
Sentry Tower1
God powers 10 invoked
Valor7
Chaos1
Shockwave1
Vortex1