Advanced match analysis
epice404 vs MONEYY XL
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 7394
- Duration
- 26:16
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
epice404
Zeus · Elo 996 +13
26:16
Match length
Defeated
MONEYY XL
Oranos · Elo 912 -13
61.9% win probability
Pre-match · epice404 favored
win probability 38.1%
Key momentsIn match order
epice404
Zeus · Blue- EAPM
- 47.3
- Favorite unit
- Toxotes 24 fielded
- Largest army
- 88
- First expansion
- 12:01
Age path
HermesClassical · Research start 3:13
ApolloHeroic · Est. start 12:27
HeraMythic · Est. start 19:00
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Market economy3,200 total resource volume
Large army production88 military units
No post-game awards
MONEYY XL
Oranos · Red- EAPM
- 34.6
- Favorite unit
- Contarius 25 fielded
- Largest army
- 118
- First expansion
- 9:26
Age path
PrometheusClassical · Est. start 2:33
HyperionHeroic · Est. start 11:48
HeliosMythic · Est. start 23:08
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy2,300 total resource volume
Large army production118 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,500 total volume›
epice404
Bought
Sold
Total player market volume3,200
MONEYY XL
Bought
Sold
No sells
Total player market volume2,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.