Replay-derived match flow, timings, and composition.

Advanced match analysis

M_o_o_M_o_o vs H700JACDPC

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
4730
Duration
13:47
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Winner
M_o_o_M_o_o Thor · Elo 1171 +15
13:47 Match length
Defeated
H700JACDPC Zeus · Elo 1126 -15
56.4% win probability Pre-match · M_o_o_M_o_o favored win probability 43.6%
Key momentsIn match order
First pressure
2:34 M_o_o_M_o_o Hersir trained
Fastest Classical
4:08* H700JACDPC Hermes · estimated
First extra TC
4:30 H700JACDPC Town Center
Armory timing
8:46 M_o_o_M_o_o Dwarven Armory
Fastest Heroic
12:53* M_o_o_M_o_o Bragi · estimated
Fortress timing
13:08 M_o_o_M_o_o Hill Fort

M_o_o_M_o_o

Thor · Blue
Win 1171 +15
EAPM
27.3
Favorite unit
Godi
15 fielded
Largest army
54
First expansion
—
Age path
FreyjaClassical · Research start 4:03
BragiHeroic · Research start 11:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards

H700JACDPC

Zeus · Red
Loss 1126 -15
EAPM
39.7
Favorite unit
Toxotes
22 fielded
Largest army
38
First expansion
4:30
Age path
HermesClassical · Est. start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

M_o_o_M_o_o

Army · 54

Units

Godi15
Throwing Axeman14
Raiding Cavalry11
Hersir9
Valkyrie4
Portable Ram1
Buildings 8 types
House14
Wall8
Longhouse5
Great Hall4
Ox Cart Building3
Dwarven Armory1
Hill Fort1
Temple1
God powers 1 invoked
Forest Fire1

H700JACDPC

Army · 38

Units

Toxotes22
Centaur6
Hoplite5
Heracles3
Jason2
Buildings 10 types
Wall11
Farm10
House8
Archery Range7
Storehouse6
Granary4
Military Academy3
Sentry Tower2
Temple1
Town Center1
God powers 1 invoked
Bolt1