Replay-derived match flow, timings, and composition.

Advanced match analysis

OF vs MayShadowFaxGG

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
11212
Duration
26:18
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
OF Zeus · Elo 1315 -16
26:18 Match length
Winner
MayShadowFaxGG Susanoo · Elo 1349 +16
45.1% win probability Pre-match · MayShadowFaxGG favored win probability 54.9%
Key momentsIn match order
Fastest Classical
4:07* MayShadowFaxGG Inari Okami · estimated
First pressure
4:09 OF Military Academy
First extra TC
6:38 OF Town Center
Armory timing
11:18 MayShadowFaxGG Armory
Fastest Heroic
14:03* MayShadowFaxGG Raijin · estimated
Market timing
15:32 OF Market
Fortress timing
17:39 MayShadowFaxGG Castle
Fastest Mythic
20:39* MayShadowFaxGG Takemikazuchi · estimated

OF

Zeus · Blue
Loss 1315 -16
EAPM
49.9
Favorite unit
Hoplite
86 fielded
Largest army
146
First expansion
6:38
Age path
AthenaClassical · Research start 3:08
DionysusHeroic · Est. start 13:07
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Market economy1,700 total resource volume
Large army production146 military units
No post-game awards

MayShadowFaxGG

Susanoo · Red
Win 1349 +16
EAPM
44.5
Favorite unit
Naginata Rider
48 fielded
Largest army
88
First expansion
14:03
Age path
Inari OkamiClassical · Est. start 3:07
RaijinHeroic · Est. start 12:48
TakemikazuchiMythic · Est. start 18:39
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production88 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

OF

Bought

Food500

Sold

Food700
Wood500
Total player market volume1,700

MayShadowFaxGG

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OF

Army · 146

Units

Hoplite86
Hippeus36
Hydra5
Minotaur5
Prodromos5
Toxotes4
Jason2
Odysseus2
Heracles1
Buildings 12 types
Farm31
House16
Wall12
Storehouse8
Granary4
Military Academy3
Stable3
Archery Range2
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Bronze1
Restoration1

MayShadowFaxGG

Army · 88

Units

Naginata Rider48
Kitsune15
Raiju12
Samurai9
Asura2
Daimyo2
Buildings 11 types
Farm33
House30
Watermill14
Shrine Japanese11
Stable Japanese7
Mining Camp Japanese3
Town Center3
Armory2
Castle1
Dojo1
Temple1
God powers 8 invoked
Kusanagi3
Swampland3
Divine Slash1
Thunder Burst1