Advanced match analysis
OF vs MayShadowFaxGG
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 11212
- Duration
- 26:18
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
OF
Zeus · Elo 1315 -16
26:18
Match length
Winner
MayShadowFaxGG
Susanoo · Elo 1349 +16
45.1% win probability
Pre-match · MayShadowFaxGG favored
win probability 54.9%
Key momentsIn match order
OF
Zeus · Blue- EAPM
- 49.9
- Favorite unit
- Hoplite 86 fielded
- Largest army
- 146
- First expansion
- 6:38
Age path
AthenaClassical · Research start 3:08
DionysusHeroic · Est. start 13:07
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Market economy1,700 total resource volume
Large army production146 military units
No post-game awards
MayShadowFaxGG
Susanoo · Red- EAPM
- 44.5
- Favorite unit
- Naginata Rider 48 fielded
- Largest army
- 88
- First expansion
- 14:03
Age path
Inari OkamiClassical · Est. start 3:07
RaijinHeroic · Est. start 12:48
TakemikazuchiMythic · Est. start 18:39
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production88 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,700 total volume›
OF
Bought
Sold
Total player market volume1,700
MayShadowFaxGG
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.