Replay-derived match flow, timings, and composition.

Advanced match analysis

Lionized vs Vayce

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
17747
Duration
17:59
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Defeated
Lionized Poseidon · Elo 1118 -15
17:59 Match length
Winner
Vayce Shennong · Elo 1162 +15
43.7% win probability Pre-match · Vayce favored win probability 56.3%
Key momentsIn match order
Fastest Classical
4:14* Lionized Hermes · estimated
First extra TC
4:35 Lionized Town Center
First pressure
5:48 Lionized Stable
Armory timing
8:55 Lionized Armory
Market timing
9:27 Lionized Market
Fastest Heroic
11:50* Vayce Rushou · estimated
Fortress timing
15:00 Lionized Fortress

Lionized

Poseidon · Blue
Loss 1118 -15
EAPM
28.6
Favorite unit
Hippeus
30 fielded
Largest army
83
First expansion
4:35
Age path
HermesClassical · Est. start 3:14
AphroditeHeroic · Est. start 11:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling23 wall build events
Large army production83 military units
No post-game awards

Vayce

Shennong · Orange
Win 1162 +15
EAPM
53.4
Favorite unit
Ge Halberdier
45 fielded
Largest army
108
First expansion
—
Age path
ChiyouClassical · Est. start 3:59
RushouHeroic · Est. start 10:35
HuangdiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Large army production108 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lionized

Army · 83

Units

Hippeus30
Toxotes30
Hoplite13
Atalanta3
Theseus3
Hippolyta2
Centaur1
Petrobolos1
Buildings 13 types
Wall23
Farm21
House18
Storehouse7
Archery Range4
Stable4
Granary3
Military Academy3
Armory2
Market2
Fortress1
Temple1
Town Center1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

Vayce

Army · 108

Units

Ge Halberdier45
Wuzu Javelineer17
Dao Swordsman13
Pioneer9
Sage6
White Horse Cavalry6
Chu Ko Nu4
Bai Hu3
Tiger Cavalry3
Jiang Zi Ya1
Siege Crossbow1
Buildings 10 types
Farm13
House12
Wall11
Silo10
Military Camp4
Armory3
Imperial Academy2
Baolei1
Machine Workshop1
Temple1
God powers 5 invoked
Prosperous Seeds3
Venom Beast1
Yinglongs Wrath1