Replay-derived match flow, timings, and composition.

Advanced match analysis

Zoa vs Laurel

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
22726
Duration
13:07
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Zoa Tsukuyomi · Elo 828 +18
13:07 Match length
Defeated
Laurel Gaia · Elo 827 -18
50.1% win probability Pre-match · Zoa favored win probability 49.9%
Key momentsIn match order
Fastest Classical
4:23* Zoa Inari Okami · estimated
First pressure
4:58 Zoa Stable Japanese
Armory timing
5:04 Zoa Armory
First extra TC
7:22 Laurel Town Center
Market timing
10:03 Laurel Market

Zoa

Tsukuyomi · Blue
Win 828 +18
EAPM
31.8
Favorite unit
Samurai
8 fielded
Largest army
19
First expansion
8:41
Age path
Inari OkamiClassical · Est. start 3:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Laurel

Gaia · Red
Loss 827 -18
EAPM
24.1
Favorite unit
—
Largest army
0
First expansion
7:22
Age path
OceanusClassical · Research start 4:46
HeroicNot reached
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zoa

Army · 19

Units

Samurai8
Naginata Rider7
Bushi3
Kitsune1
Buildings 10 types
House12
Watermill5
Dojo2
Mining Camp Japanese2
Stable Japanese2
Armory1
Guardhouse1
Shrine Japanese1
Temple1
Town Center1
God powers 2 invoked
New Moon1
Swampland1

Laurel

Army · 0

Units

No military units recorded.

Buildings 7 types
Farm14
Manor3
Town Center2
Economic Guild1
Market1
Sentry Tower1
Temple1
God powers 3 invoked
Gaia Forest2
Carnivora1