Advanced match analysis
Zoa vs Laurel
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 22726
- Duration
- 13:07
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Zoa
Tsukuyomi · Elo 828 +18
13:07
Match length
Defeated
Laurel
Gaia · Elo 827 -18
50.1% win probability
Pre-match · Zoa favored
win probability 49.9%
Key momentsIn match order
Zoa
Tsukuyomi · Blue- EAPM
- 31.8
- Favorite unit
- Samurai 8 fielded
- Largest army
- 19
- First expansion
- 8:41
Age path
Inari OkamiClassical · Est. start 3:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Laurel
Gaia · Red- EAPM
- 24.1
- Favorite unit
- —
- Largest army
- 0
- First expansion
- 7:22
Age path
OceanusClassical · Research start 4:46
HeroicNot reached
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Zoa
Army · 19Units
Buildings ›10 types
God powers ›2 invoked
Laurel
Army · 0Units
No military units recorded.