Advanced match analysis
L'Imperatore vs [MMC]StarSky
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 11867
- Duration
- 20:39
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
L'Imperatore
Tezcatlipoca · Elo 1672 -14
20:39
Match length
Winner
[MMC]StarSky
Tsukuyomi · Elo 1753 +14
38.5% win probability
Pre-match · [MMC]StarSky favored
win probability 61.5%
Key momentsIn match order
L'Imperatore
Tezcatlipoca · Blue- EAPM
- 57.1
- Favorite unit
- Jaguar Rider 78 fielded
- Largest army
- 170
- First expansion
- —
Age path
HuehuecoyotlClassical · Est. start 4:18
CoyolxauhquiHeroic · Est. start 7:02
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production170 military units
No post-game awards
[MMC]StarSky
Tsukuyomi · Red- EAPM
- 46.6
- Favorite unit
- Yumi Horse Archer 48 fielded
- Largest army
- 127
- First expansion
- 8:23
Age path
Inari OkamiClassical · Research start 3:43
FujinHeroic · Est. start 7:56
OkuninushiMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling32 wall build events
Large army production127 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
L'Imperatore
Army · 170Units
Quimichin Spy1