Replay-derived match flow, timings, and composition.

Advanced match analysis

L'Imperatore vs [MMC]StarSky

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
11867
Duration
20:39
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
L'Imperatore Tezcatlipoca · Elo 1672 -14
20:39 Match length
Winner
[MMC]StarSky Tsukuyomi · Elo 1753 +14
38.5% win probability Pre-match · [MMC]StarSky favored win probability 61.5%
Key momentsIn match order
First pressure
3:53 L'Imperatore Warrior Priest trained
Fastest Classical
4:28* [MMC]StarSky Inari Okami · estimated
Armory timing
5:32 L'Imperatore Armory
Fastest Heroic
8:17* L'Imperatore Coyolxauhqui · estimated
First extra TC
8:23 [MMC]StarSky Town Center
Fortress timing
10:37 [MMC]StarSky Castle

L'Imperatore

Tezcatlipoca · Blue
Loss 1672 -14
EAPM
57.1
Favorite unit
Jaguar Rider
78 fielded
Largest army
170
First expansion
—
Age path
HuehuecoyotlClassical · Est. start 4:18
CoyolxauhquiHeroic · Est. start 7:02
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production170 military units
No post-game awards

[MMC]StarSky

Tsukuyomi · Red
Win 1753 +14
EAPM
46.6
Favorite unit
Yumi Horse Archer
48 fielded
Largest army
127
First expansion
8:23
Age path
Inari OkamiClassical · Research start 3:43
FujinHeroic · Est. start 7:56
OkuninushiMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling32 wall build events
Large army production127 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

L'Imperatore

Army · 170

Units

Jaguar Rider78
Shorn One35
Warrior Priest32
Tzitzimitl15
Chaneque5
Tlamanih Spearman4
Quimichin Spy1
Buildings 7 types
House16
Calpulli9
Smoke Trap6
Great Temple2
Armory1
Temple1
War Hut1
God powers 5 invoked
Obsidian Mirror3
Lullaby1
Starfall1

[MMC]StarSky

Army · 127

Units

Yumi Horse Archer48
Yari Spearman36
Naginata Rider30
Bushi8
Kitsune3
Oyumi2
Buildings 12 types
Farm32
Wall32
House16
Watermill13
Shrine Japanese12
Stable Japanese7
Guardhouse6
Mining Camp Japanese4
Castle2
Town Center2
Armory1
Temple1
God powers 5 invoked
Smiting Gust2
Swampland2
New Moon1