Advanced match analysis
Mrdkoš Zlořád vs SVOrog
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 24998
- Duration
- 23:51
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Mrdkoš Zlořád
Poseidon · Elo 909 +18
23:51
Match length
Defeated
SVOrog
Poseidon · Elo 919 -18
48.6% win probability
Pre-match · SVOrog favored · Upset
win probability 51.4%
Key momentsIn match order
Mrdkoš Zlořád
Poseidon · Blue- EAPM
- 49.0
- Favorite unit
- Hippeus 45 fielded
- Largest army
- 85
- First expansion
- 6:35
Age path
HermesClassical · Research start 3:37
AphroditeHeroic · Research start 13:39
HephaestusMythic · Research start 19:59
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production85 military units
No post-game awards
SVOrog
Poseidon · Red- EAPM
- 30.2
- Favorite unit
- Hoplite 127 fielded
- Largest army
- 159
- First expansion
- 11:28
Age path
AresClassical · Research start 3:20
DionysusHeroic · Research start 20:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling19 wall build events
Market economy700 total resource volume
Large army production159 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
Mrdkoš Zlořád
Bought
No buys
Sold
No sells
Total player market volume0
SVOrog
Bought
Sold
No sells
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.