Replay-derived match flow, timings, and composition.

Advanced match analysis

Mrdkoš Zlořád vs SVOrog

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
24998
Duration
23:51
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Winner
Mrdkoš Zlořád Poseidon · Elo 909 +18
23:51 Match length
Defeated
SVOrog Poseidon · Elo 919 -18
48.6% win probability Pre-match · SVOrog favored · Upset win probability 51.4%
Key momentsIn match order
Fastest Classical
4:20* SVOrog Ares · estimated
First pressure
4:34 SVOrog Military Academy
First extra TC
6:35 Mrdkoš Zlořád Town Center
Armory timing
8:58 Mrdkoš Zlořád Armory
Fastest Heroic
14:54* Mrdkoš Zlořád Aphrodite · estimated
Fortress timing
16:26 Mrdkoš Zlořád Fortress
Market timing
17:46 SVOrog Market
Fastest Mythic
21:59* Mrdkoš Zlořád Hephaestus · estimated

Mrdkoš Zlořád

Poseidon · Blue
Win 909 +18
EAPM
49.0
Favorite unit
Hippeus
45 fielded
Largest army
85
First expansion
6:35
Age path
HermesClassical · Research start 3:37
AphroditeHeroic · Research start 13:39
HephaestusMythic · Research start 19:59
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production85 military units
No post-game awards

SVOrog

Poseidon · Red
Loss 919 -18
EAPM
30.2
Favorite unit
Hoplite
127 fielded
Largest army
159
First expansion
11:28
Age path
AresClassical · Research start 3:20
DionysusHeroic · Research start 20:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling19 wall build events
Market economy700 total resource volume
Large army production159 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Mrdkoš Zlořád

Bought

No buys

Sold

No sells

Total player market volume0

SVOrog

Bought

Food700

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mrdkoš Zlořád

Army · 85

Units

Hippeus45
Hetairos30
Petrobolos4
Atalanta2
Theseus2
Hippolyta1
Polyphemus1
Buildings 9 types
Farm34
House25
Stable10
Storehouse10
Granary4
Fortress3
Armory2
Town Center2
Temple1
God powers 4 invoked
Cease Fire1
Curse1
Lure1
Plenty Vault1

SVOrog

Army · 159

Units

Hoplite127
Hypaspist15
Toxotes10
Atalanta2
Hydra2
Cyclops1
Hippeus1
Theseus1
Buildings 12 types
Farm36
House19
Wall19
Archery Range7
Military Academy7
Storehouse6
Armory1
Granary1
Market1
Stable1
Temple1
Town Center1
God powers 4 invoked
Pestilence2
Bronze1
Lure1