Replay-derived match flow, timings, and composition.

Advanced match analysis

G00DLUCK vs lemaltte

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
16333
Duration
20:32
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Defeated
G00DLUCK Tsukuyomi · Elo 1457 -16
20:32 Match length
Winner
lemaltte Odin · Elo 1486 +16
45.8% win probability Pre-match · lemaltte favored win probability 54.2%
Key momentsIn match order
First pressure
2:08 lemaltte Hersir trained
Fastest Classical
4:19* G00DLUCK Inari Okami · estimated
First extra TC
7:43 lemaltte Town Center
Armory timing
9:48 G00DLUCK Armory
Fastest Heroic
11:32* G00DLUCK Fujin · estimated
Market timing
14:22 lemaltte Market
Fortress timing
16:08 lemaltte Hill Fort
Fastest Mythic
19:45* lemaltte Tyr · estimated

G00DLUCK

Tsukuyomi · Blue
Loss 1457 -16
EAPM
44.5
Favorite unit
Yumi Archer
21 fielded
Largest army
93
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:34
FujinHeroic · Research start 10:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production93 military units
No post-game awards

lemaltte

Odin · Red
Win 1486 +16
EAPM
41.3
Favorite unit
Raiding Cavalry
29 fielded
Largest army
137
First expansion
7:43
Age path
HeimdallClassical · Est. start 3:33
SkadiHeroic · Est. start 15:52
TyrMythic · Est. start 17:45
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling35 wall build events
Market economy200 total resource volume
Large army production137 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

G00DLUCK

Bought

No buys

Sold

No sells

Total player market volume0

lemaltte

Bought

Wood200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

G00DLUCK

Army · 93

Units

Yumi Archer21
Bushi17
Yumi Horse Archer14
Naginata Rider13
Yari Spearman11
Oyumi4
Samurai4
Daimyo3
Kitsune3
Oni2
Onna Musha1
Buildings 11 types
House21
Watermill8
Guardhouse4
Shrine Japanese4
Mining Camp Japanese3
Dojo2
Armory1
Castle1
Market1
Stable Japanese1
Temple1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1

lemaltte

Army · 137

Units

Raiding Cavalry29
Throwing Axeman26
Hirdman20
Berserk18
Hersir15
Jarl13
Godi10
Portable Ram5
Einheri1
Buildings 10 types
Wall35
House17
Longhouse12
Great Hall11
Ox Cart Building8
Armory2
Hill Fort2
Market2
Town Center2
Temple1
God powers 3 invoked
Fimbulwinter1
Frost1
Great Hunt1