Replay-derived match flow, timings, and composition.

Advanced match analysis

XPrat vs Green_Touch

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
15940
Duration
38:05
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
XPrat Ra · Elo 933 -14
38:05 Match length
Winner
Green_Touch Thor · Elo 1012 +14
38.8% win probability Pre-match · Green_Touch favored win probability 61.2%
Key momentsIn match order
First pressure
2:33 Green_Touch Hersir trained
Armory timing
2:37 Green_Touch Dwarven Armory
Fastest Classical
4:33* XPrat Bast · estimated
Market timing
4:39 XPrat Market
First extra TC
6:27 XPrat Town Center
Fastest Heroic
12:07* XPrat Sobek · estimated
Fortress timing
12:09 XPrat Migdol Stronghold
Fastest Mythic
23:54* XPrat Horus · estimated

XPrat

Ra · Blue
Loss 933 -14
EAPM
41.7
Favorite unit
Axeman
156 fielded
Largest army
316
First expansion
6:27
Age path
BastClassical · Research start 3:33
SobekHeroic · Research start 10:52
HorusMythic · Research start 21:54
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy60,500 total resource volume
Large army production316 military units
No post-game awards

Green_Touch

Thor · Red
Win 1012 +14
EAPM
49.5
Favorite unit
Throwing Axeman
102 fielded
Largest army
492
First expansion
6:50
Age path
ForsetiClassical · Est. start 3:58
BragiHeroic · Est. start 12:37
TyrMythic · Est. start 22:44
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Market economy9,600 total resource volume
Large army production492 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 70,100 total volume

XPrat

Bought

Food2,600
Wood400

Sold

Food10,100
Wood47,400
Total player market volume60,500

Green_Touch

Bought

No buys

Sold

Food2,000
Wood7,600
Total player market volume9,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XPrat

Army · 316

Units

Axeman156
Slinger47
Camel Rider38
Chariot Archer20
Spearman20
Siege Tower19
Catapult9
Avenger4
Sphinx3
Buildings 18 types
Farm27
House21
Barracks13
Lumber Camp12
Migdol Stronghold8
Obelisk7
Mining Camp6
Granary5
Market4
Sentry Tower3
Temple3
Armory2
Siege Works2
Town Center2
Wall2
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 7 invoked
Rain3
Locust Swarm2
Eclipse1
Tornado1

Green_Touch

Army · 492

Units

Throwing Axeman102
Huskarl94
Hirdman63
Berserk45
Godi45
Raiding Cavalry36
Ballista27
Jarl25
Hersir21
Fenris Wolf Brood18
Portable Ram10
Troll4
Battle Boar2
Buildings 12 types
Farm48
House29
Wall20
Great Hall11
Hill Fort7
Sentry Tower7
Longhouse5
Ox Cart Building5
Dwarven Armory2
Temple2
Town Center2
Market1
God powers 6 invoked
Dwarven Mine2
Healing Spring2
Fimbulwinter1
Flaming Weapons1