Advanced match analysis
XPrat vs Green_Touch
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 15940
- Duration
- 38:05
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
XPrat
Ra · Elo 933 -14
38:05
Match length
Winner
Green_Touch
Thor · Elo 1012 +14
38.8% win probability
Pre-match · Green_Touch favored
win probability 61.2%
Key momentsIn match order
XPrat
Ra · Blue- EAPM
- 41.7
- Favorite unit
- Axeman 156 fielded
- Largest army
- 316
- First expansion
- 6:27
Age path
BastClassical · Research start 3:33
SobekHeroic · Research start 10:52
HorusMythic · Research start 21:54
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy60,500 total resource volume
Large army production316 military units
No post-game awards
Green_Touch
Thor · Red- EAPM
- 49.5
- Favorite unit
- Throwing Axeman 102 fielded
- Largest army
- 492
- First expansion
- 6:50
Age path
ForsetiClassical · Est. start 3:58
BragiHeroic · Est. start 12:37
TyrMythic · Est. start 22:44
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Market economy9,600 total resource volume
Large army production492 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 70,100 total volume›
XPrat
Bought
Sold
Total player market volume60,500
Green_Touch
Bought
No buys
Sold
Total player market volume9,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.