Advanced match analysis
Rax vs Ergail
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 23320
- Duration
- 15:40
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Rax
Ra · Elo 1247 +15
15:40
Match length
Defeated
Ergail
Loki · Elo 1185 -15
58.8% win probability
Pre-match · Rax favored
win probability 41.2%
Key momentsIn match order
Rax
Ra · Blue- EAPM
- 60.1
- Favorite unit
- Slinger 33 fielded
- Largest army
- 79
- First expansion
- —
Age path
PtahClassical · Research start 3:44
SekhmetHeroic · Est. start 9:46
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
No post-game awards
Ergail
Loki · Red- EAPM
- 61.0
- Favorite unit
- Throwing Axeman 32 fielded
- Largest army
- 74
- First expansion
- 10:21
Age path
ForsetiClassical · Est. start 1:52
BragiHeroic · Est. start 9:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy800 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
Rax
Bought
No buys
Sold
No sells
Total player market volume0
Ergail
Bought
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.