Replay-derived match flow, timings, and composition.

Advanced match analysis

Rax vs Ergail

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
23320
Duration
15:40
Patch
19.17020
Played
· 7 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Rax Ra · Elo 1247 +15
15:40 Match length
Defeated
Ergail Loki · Elo 1185 -15
58.8% win probability Pre-match · Rax favored win probability 41.2%
Key momentsIn match order
First pressure
1:39 Ergail Hersir trained
Fastest Classical
2:52* Ergail Forseti · estimated
Armory timing
8:16 Rax Armory
First extra TC
10:21 Ergail Town Center
Fastest Heroic
11:01* Rax Sekhmet · estimated
Market timing
12:16 Ergail Market

Rax

Ra · Blue
Win 1247 +15
EAPM
60.1
Favorite unit
Slinger
33 fielded
Largest army
79
First expansion
—
Age path
PtahClassical · Research start 3:44
SekhmetHeroic · Est. start 9:46
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
No post-game awards

Ergail

Loki · Red
Loss 1185 -15
EAPM
61.0
Favorite unit
Throwing Axeman
32 fielded
Largest army
74
First expansion
10:21
Age path
ForsetiClassical · Est. start 1:52
BragiHeroic · Est. start 9:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy800 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

Rax

Bought

No buys

Sold

No sells

Total player market volume0

Ergail

Bought

Food200

Sold

Food100
Wood500
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rax

Army · 79

Units

Slinger33
Axeman28
Spearman12
Catapult3
Siege Tower3
Buildings 13 types
Farm19
Obelisk19
House17
Wall8
Barracks4
Granary4
Mining Camp2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 2 invoked
Citadel1
Rain1

Ergail

Army · 74

Units

Throwing Axeman32
Raiding Cavalry28
Hersir14
Buildings 10 types
House26
Farm9
Great Hall4
Longhouse3
Ox Cart Building2
Town Center2
Wall2
Armory1
Market1
Temple1
God powers 2 invoked
Healing Spring1
Spy1