Replay-derived match flow, timings, and composition.

Advanced match analysis

SchiacciaMosche vs barcáboyy

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
5213
Duration
22:20
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
SchiacciaMosche Hades · Elo 1016 -21
22:20 Match length
Winner
barcáboyy Poseidon · Elo 955 +21
58.7% win probability Pre-match · SchiacciaMosche favored · Upset win probability 41.3%
Key momentsIn match order
Fastest Classical
3:27* SchiacciaMosche Athena · estimated
First pressure
4:46 SchiacciaMosche Military Academy
First extra TC
7:14 SchiacciaMosche Town Center
Armory timing
7:37 SchiacciaMosche Armory
Fortress timing
10:13 barcáboyy Fortress
Market timing
10:32 SchiacciaMosche Market
Fastest Heroic
11:01* barcáboyy Aphrodite · estimated
Fastest Mythic
17:44* barcáboyy Artemis · estimated

SchiacciaMosche

Hades · Blue
Loss 1016 -21
EAPM
37.7
Favorite unit
Hoplite
34 fielded
Largest army
103
First expansion
7:14
Age path
AthenaClassical · Est. start 2:27
AphroditeHeroic · Est. start 9:56
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling22 wall build events
Market economy200 total resource volume
Large army production103 military units
No post-game awards

barcáboyy

Poseidon · Red
Win 955 +21
EAPM
37.1
Favorite unit
Hypaspist
40 fielded
Largest army
128
First expansion
8:48
Age path
HermesClassical · Est. start 3:09
AphroditeHeroic · Est. start 9:46
ArtemisMythic · Research start 15:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production128 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

SchiacciaMosche

Bought

Food200

Sold

No sells

Total player market volume200

barcáboyy

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SchiacciaMosche

Army · 103

Units

Hoplite34
Hypaspist34
Peltast13
Toxotes8
Minotaur5
Ajax3
Achilles2
Chiron2
Hippeus1
Petrobolos1
Buildings 13 types
Farm41
House28
Wall22
Granary9
Military Academy8
Storehouse6
Archery Range5
Temple5
Fortress3
Armory1
Market1
Stable1
Town Center1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

barcáboyy

Army · 128

Units

Hypaspist40
Hippeus32
Hoplite29
Petrobolos6
Atalanta4
Nemean Lion4
Chimera3
Polyphemus3
Theseus3
Hippolyta2
Centaur1
Prodromos1
Buildings 10 types
Farm38
House24
Storehouse10
Granary7
Fortress2
Military Academy2
Stable2
Temple2
Armory1
Town Center1
God powers 4 invoked
Cease Fire1
Curse1
Earthquake1
Lure1