Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN]Pegasus vs BrisbaneBoi

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
15774
Duration
15:41
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
[KeeN]Pegasus Susanoo · Elo 2276 +1
15:41 Match length
Defeated
BrisbaneBoi Odin · Elo 1634 -1
97.6% win probability Pre-match · [KeeN]Pegasus favored win probability 2.4%
Key momentsIn match order
First pressure
2:38 BrisbaneBoi Hersir trained
Fastest Classical
3:31* [KeeN]Pegasus Minakatatomi · estimated
Armory timing
7:51 [KeeN]Pegasus Armory
Fastest Heroic
10:36* [KeeN]Pegasus Fujin · estimated
Fortress timing
12:48 BrisbaneBoi Hill Fort
Market timing
13:17 BrisbaneBoi Market

[KeeN]Pegasus

Susanoo · Blue
Win 2276 +1
EAPM
76.4
Favorite unit
Yumi Horse Archer
25 fielded
Largest army
60
First expansion
—
Age path
MinakatatomiClassical · Research start 2:31
FujinHeroic · Est. start 9:21
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
No post-game awards

BrisbaneBoi

Odin · Red
Loss 1634 -1
EAPM
71.6
Favorite unit
Raiding Cavalry
10 fielded
Largest army
25
First expansion
—
Age path
FreyjaClassical · Research start 2:33
SkadiHeroic · Research start 10:45
BaldrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling22 wall build events
Market economy200 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

[KeeN]Pegasus

Bought

No buys

Sold

No sells

Total player market volume0

BrisbaneBoi

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]Pegasus

Army · 60

Units

Yumi Horse Archer25
Naginata Rider17
Bushi7
Oni5
Yari Spearman4
Kitsune2
Buildings 10 types
House16
Wall10
Shrine Japanese5
Stable Japanese4
Mining Camp Japanese3
Watermill2
Armory1
Castle1
Guardhouse1
Temple1
God powers 2 invoked
Kusanagi1
Shrine Of The Hunt1

BrisbaneBoi

Army · 25

Units

Raiding Cavalry10
Hersir7
Hirdman6
Valkyrie2
Buildings 10 types
Wall22
Farm17
House13
Ox Cart Building3
Temple2
Armory1
Great Hall1
Hill Fort1
Longhouse1
Market1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1