Replay-derived match flow, timings, and composition.

Advanced match analysis

basraa vs DennisMakotoito

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
13152
Duration
9:18
Patch
19.17020
Played
· 7 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
basraa Amaterasu · Elo 1165 +15
9:18 Match length
Defeated
DennisMakotoito Quetzalcoatl · Elo 1109 -15
58.0% win probability Pre-match · basraa favored win probability 42.0%
Key momentsIn match order
First pressure
3:30 DennisMakotoito Warrior Priest trained
Fastest Classical
4:26* basraa Minakatatomi · estimated
Armory timing
9:09 DennisMakotoito Armory

basraa

Amaterasu · Blue
Win 1165 +15
EAPM
18.0
Favorite unit
Samurai
6 fielded
Largest army
11
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

DennisMakotoito

Quetzalcoatl · Red
Loss 1109 -15
EAPM
31.9
Favorite unit
Tequihua Archer
8 fielded
Largest army
21
First expansion
—
Age path
PatecatlClassical · Est. start 3:58
CoyolxauhquiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

basraa

Army · 11

Units

Samurai6
Onna Musha3
Yumi Archer2
Buildings 9 types
House6
Wall5
Farm4
Shrine Japanese3
Watermill3
Dojo2
Guardhouse1
Mining Camp Japanese1
Temple1
God powers 1 invoked
Shrine Of The Hunt1

DennisMakotoito

Army · 21

Units

Tequihua Archer8
Warrior Priest6
Ocelotl Warrior4
Quimichin Spy3
Buildings 9 types
Farm18
House6
Calpulli4
Wall3
Nobles Hut2
War Hut2
Armory1
Sentry Tower1
Temple1
God powers None invoked

No god powers recorded.