Replay-derived match flow, timings, and composition.

Advanced match analysis

KokotroNic vs Benbenbenben

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
9750
Duration
20:24
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Winner
KokotroNic Shennong · Elo 1086 +14
20:24 Match length
Defeated
Benbenbenben Poseidon · Elo 1007 -14
61.2% win probability Pre-match · KokotroNic favored win probability 38.8%
Key momentsIn match order
Fastest Classical
3:29* Benbenbenben Hermes · estimated
First pressure
3:48 Benbenbenben Stable
First extra TC
6:58 Benbenbenben Town Center
Armory timing
8:03 KokotroNic Armory
Fastest Heroic
10:48* KokotroNic Rushou · estimated
Fortress timing
14:07 Benbenbenben Fortress
Fastest Mythic
17:07* Benbenbenben Artemis · estimated
Market timing
17:09 KokotroNic Market

KokotroNic

Shennong · Blue
Win 1086 +14
EAPM
63.3
Favorite unit
Ge Halberdier
26 fielded
Largest army
112
First expansion
7:26
Age path
HoutuClassical · Research start 2:41
RushouHeroic · Est. start 9:33
HuangdiMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy2,200 total resource volume
Large army production112 military units
No post-game awards

Benbenbenben

Poseidon · Red
Loss 1007 -14
EAPM
42.0
Favorite unit
Peltast
34 fielded
Largest army
101
First expansion
6:58
Age path
HermesClassical · Research start 2:29
DionysusHeroic · Est. start 10:58
ArtemisMythic · Est. start 15:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy3,500 total resource volume
Large army production101 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,700 total volume

KokotroNic

Bought

Food200

Sold

Wood2,000
Total player market volume2,200

Benbenbenben

Bought

Food3,000

Sold

Food500
Total player market volume3,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KokotroNic

Army · 112

Units

Ge Halberdier26
Fire Archer22
Wuzu Javelineer16
Pioneer13
Dao Swordsman11
Chu Ko Nu10
Siege Crossbow6
White Horse Cavalry6
Bai Hu1
Jiang Zi Ya1
Buildings 12 types
Farm20
House18
Wall11
Military Camp9
Silo9
Machine Workshop3
Imperial Academy2
Town Center2
Armory1
Baolei1
Market1
Temple1
God powers 4 invoked
Earth Wall1
Prosperous Seeds1
Venom Beast1
Yinglongs Wrath1

Benbenbenben

Army · 101

Units

Peltast34
Toxotes30
Hippeus18
Prodromos5
Atalanta4
Hippolyta3
Theseus3
Petrobolos2
Polyphemus2
Buildings 13 types
House12
Storehouse11
Stable8
Granary5
Wall5
Military Academy3
Archery Range2
Farm2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1