Replay-derived match flow, timings, and composition.

Advanced match analysis

duduthespartan vs RaRaRasputin

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
12086
Duration
12:31
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
duduthespartan Set · Elo 1907 -14
12:31 Match length
Winner
RaRaRasputin Ra · Elo 1986 +14
38.8% win probability Pre-match · RaRaRasputin favored win probability 61.2%
Key momentsIn match order
Fastest Classical
4:08* RaRaRasputin Bast · estimated
First pressure
5:10 duduthespartan Barracks
Market timing
6:26 duduthespartan Market
Armory timing
6:27 duduthespartan Armory
First extra TC
7:51 RaRaRasputin Town Center

duduthespartan

Set · Blue
Loss 1907 -14
EAPM
51.6
Favorite unit
Slinger
38 fielded
Largest army
63
First expansion
—
Age path
AnubisClassical · Research start 3:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy100 total resource volume
No post-game awards

RaRaRasputin

Ra · Red
Win 1986 +14
EAPM
86.5
Favorite unit
Axeman
36 fielded
Largest army
70
First expansion
7:51
Age path
BastClassical · Research start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

duduthespartan

Bought

No buys

Sold

Wood100
Total player market volume100

RaRaRasputin

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

duduthespartan

Army · 63

Units

Slinger38
Spearman16
Anubite9
Buildings 12 types
House23
Barracks4
Obelisk4
Mining Camp3
Wall3
Granary2
Lumber Camp2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Plague Of Serpents1
Vision1

RaRaRasputin

Army · 70

Units

Axeman36
Slinger22
Spearman6
Sphinx6
Buildings 11 types
House20
Granary7
Obelisk7
Mining Camp4
Barracks2
Temple2
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 1 invoked
Eclipse1