Replay-derived match flow, timings, and composition.

Advanced match analysis

Lionized vs M_o_o_M_o_o

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
15163
Duration
13:38
Patch
19.17020
Played
· 1 day ago
Marsh map preview
MapMarsh
Defeated
Lionized Poseidon · Elo 1133 -17
13:38 Match length
Winner
M_o_o_M_o_o Thor · Elo 1156 +17
46.7% win probability Pre-match · M_o_o_M_o_o favored win probability 53.3%
Key momentsIn match order
First pressure
3:04 M_o_o_M_o_o Hersir trained
Fastest Classical
3:52* Lionized Hermes · estimated
Armory timing
8:25 M_o_o_M_o_o Dwarven Armory
First extra TC
11:54 M_o_o_M_o_o Town Center

Lionized

Poseidon · Blue
Loss 1133 -17
EAPM
42.2
Favorite unit
Hippeus
18 fielded
Largest army
40
First expansion
12:55
Age path
HermesClassical · Est. start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling18 wall build events
No post-game awards

M_o_o_M_o_o

Thor · Red
Win 1156 +17
EAPM
36.9
Favorite unit
Throwing Axeman
15 fielded
Largest army
55
First expansion
11:54
Age path
FreyjaClassical · Research start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lionized

Army · 40

Units

Hippeus18
Toxotes10
Hoplite7
Theseus3
Centaur2
Buildings 10 types
Wall18
House10
Farm4
Storehouse3
Archery Range2
Stable2
Armory1
Military Academy1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1

M_o_o_M_o_o

Army · 55

Units

Throwing Axeman15
Raiding Cavalry12
Hirdman10
Hersir8
Godi7
Valkyrie3
Buildings 8 types
House12
Longhouse4
Great Hall3
Ox Cart Building2
Wall2
Dwarven Armory1
Temple1
Town Center1
God powers 1 invoked
Forest Fire1