Replay-derived match flow, timings, and composition.

Advanced match analysis

Myth vs nanobytesinc

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
31516
Duration
22:11
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Myth Thor · Elo 1363 +7
22:11 Match length
Defeated
nanobytesinc Isis · Elo 1135 -7
78.8% win probability Pre-match · Myth favored win probability 21.2%
Key momentsIn match order
First pressure
1:21 Myth Hersir trained
Armory timing
3:34 Myth Dwarven Armory
Fastest Classical
4:41* nanobytesinc Anubis · estimated
Fortress timing
10:23 nanobytesinc Migdol Stronghold
Fastest Heroic
10:37* nanobytesinc Sobek · estimated
Market timing
15:32 nanobytesinc Market
Fastest Mythic
15:53* nanobytesinc Osiris · estimated
First extra TC
17:15 nanobytesinc Town Center

Myth

Thor · Blue
Win 1363 +7
EAPM
50.5
Favorite unit
Hirdman
28 fielded
Largest army
119
First expansion
17:41
Age path
FreyjaClassical · Research start 4:00
SkadiHeroic · Est. start 12:05
TyrMythic · Est. start 18:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy1,000 total resource volume
Large army production119 military units
No post-game awards

nanobytesinc

Isis · Grey
Loss 1135 -7
EAPM
60.3
Favorite unit
Axeman
65 fielded
Largest army
85
First expansion
17:15
Age path
AnubisClassical · Est. start 3:41
SobekHeroic · Est. start 9:22
OsirisMythic · Est. start 13:53
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy3,900 total resource volume
Large army production85 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,900 total volume

Myth

Bought

No buys

Sold

Food1,000
Total player market volume1,000

nanobytesinc

Bought

Food800

Sold

Food1,100
Wood2,000
Total player market volume3,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Myth

Army · 119

Units

Hirdman28
Throwing Axeman22
Raiding Cavalry20
Godi17
Hersir14
Jarl5
Portable Ram5
Frost Giant4
Valkyrie3
Huskarl1
Buildings 10 types
House16
Farm9
Longhouse9
Ox Cart Building7
Great Hall3
Hill Fort2
Temple2
Town Center2
Dwarven Armory1
Market1
God powers 1 invoked
Fimbulwinter1

nanobytesinc

Army · 85

Units

Axeman65
Camel Rider8
Anubite6
Petsuchos5
Roc1
Buildings 16 types
Farm46
Barracks23
House15
Obelisk15
Granary5
Migdol Stronghold3
Mining Camp3
Armory1
Lumber Camp1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 4 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1
Son Of Osiris1