Advanced match analysis
Myth vs nanobytesinc
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 31516
- Duration
- 22:11
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Myth
Thor · Elo 1363 +7
22:11
Match length
Defeated
nanobytesinc
Isis · Elo 1135 -7
78.8% win probability
Pre-match · Myth favored
win probability 21.2%
Key momentsIn match order
Myth
Thor · Blue- EAPM
- 50.5
- Favorite unit
- Hirdman 28 fielded
- Largest army
- 119
- First expansion
- 17:41
Age path
FreyjaClassical · Research start 4:00
SkadiHeroic · Est. start 12:05
TyrMythic · Est. start 18:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy1,000 total resource volume
Large army production119 military units
No post-game awards
nanobytesinc
Isis · Grey- EAPM
- 60.3
- Favorite unit
- Axeman 65 fielded
- Largest army
- 85
- First expansion
- 17:15
Age path
AnubisClassical · Est. start 3:41
SobekHeroic · Est. start 9:22
OsirisMythic · Est. start 13:53
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy3,900 total resource volume
Large army production85 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,900 total volume›
Myth
Bought
No buys
Sold
Total player market volume1,000
nanobytesinc
Bought
Sold
Total player market volume3,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.