Advanced match analysis
BrisbaneBoi vs PΛNDORΛ
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 10168
- Duration
- 2:12
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
BrisbaneBoi
Odin · Elo 1635 -19
2:12
Match length
Winner
PΛNDORΛ
Hades · Elo 1614 +19
53.0% win probability
Pre-match · BrisbaneBoi favored · Upset
win probability 47.0%
Key momentsIn match order
BrisbaneBoi
Odin · Blue- EAPM
- 58.3
- Favorite unit
- Hersir 2 fielded
- Largest army
- 2
- First expansion
- —
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
No post-game awards
PΛNDORΛ
Hades · Red- EAPM
- 80.2
- Favorite unit
- Ajax 1 fielded
- Largest army
- 1
- First expansion
- —
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
BrisbaneBoi
Army · 2Units
Buildings ›2 types
God powers ›1 invoked
PΛNDORΛ
Army · 1Units
Buildings ›3 types
God powers ›None invoked
No god powers recorded.