Replay-derived match flow, timings, and composition.

Advanced match analysis

Mat vs epice404

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
27626
Duration
18:06
Patch
19.17020
Played
· 8 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Mat Odin · Elo 1049 +14
18:06 Match length
Defeated
epice404 Zeus · Elo 983 -14
59.4% win probability Pre-match · Mat favored win probability 40.6%
Key momentsIn match order
First pressure
2:42 Mat Hersir trained
Fastest Classical
4:20* Mat Freyja · estimated
Armory timing
6:51 epice404 Armory
Fastest Heroic
15:25* Mat Skadi · estimated
Fortress timing
15:37 Mat Hill Fort
First extra TC
16:51 Mat Town Center

Mat

Odin · Blue
Win 1049 +14
EAPM
29.3
Favorite unit
Throwing Axeman
25 fielded
Largest army
70
First expansion
16:51
Age path
FreyjaClassical · Research start 3:20
SkadiHeroic · Est. start 14:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

epice404

Zeus · Red
Loss 983 -14
EAPM
43.1
Favorite unit
Hoplite
29 fielded
Largest army
73
First expansion
—
Age path
AthenaClassical · Research start 3:29
DionysusHeroic · Est. start 14:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling19 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mat

Army · 70

Units

Throwing Axeman25
Raiding Cavalry14
Jarl10
Hersir8
Hirdman5
Portable Ram5
Valkyrie3
Buildings 9 types
House17
Farm4
Great Hall3
Ox Cart Building3
Hill Fort2
Longhouse2
Armory1
Temple1
Town Center1
God powers 2 invoked
Frost1
Great Hunt1

epice404

Army · 73

Units

Hoplite29
Toxotes25
Hippeus14
Prodromos3
Hypaspist1
Jason1
Buildings 9 types
Wall19
House11
Storehouse7
Granary6
Military Academy4
Archery Range3
Stable3
Armory2
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1