Replay-derived match flow, timings, and composition.

Advanced match analysis

FirstBee vs Ahivalabala

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
9674
Duration
31:41
Patch
19.17020
Played
· 8 hours ago
Steppe map preview
MapSteppe
Winner
FirstBee Isis · Elo 1052 +18
31:41 Match length
Defeated
Ahivalabala Freyr · Elo 1049 -18
50.4% win probability Pre-match · FirstBee favored win probability 49.6%
Key momentsIn match order
First pressure
4:07 Ahivalabala Hersir trained
Fastest Classical
4:51* FirstBee Anubis · estimated
Armory timing
6:18 Ahivalabala Armory
First extra TC
7:27 Ahivalabala Town Center
Fastest Heroic
13:26* Ahivalabala Bragi · estimated
Fortress timing
14:48 FirstBee Migdol Stronghold
Market timing
18:02 Ahivalabala Market
Fastest Mythic
22:16* Ahivalabala Hel · estimated

FirstBee

Isis · Blue
Win 1052 +18
EAPM
37.3
Favorite unit
Camel Rider
62 fielded
Largest army
188
First expansion
10:56
Age path
AnubisClassical · Research start 3:51
NephthysHeroic · Est. start 13:30
OsirisMythic · Est. start 20:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production188 military units
No post-game awards

Ahivalabala

Freyr · Red
Loss 1049 -18
EAPM
34.9
Favorite unit
Hirdman
126 fielded
Largest army
408
First expansion
7:27
Age path
UllrClassical · Research start 4:09
BragiHeroic · Research start 12:11
HelMythic · Research start 20:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy9,500 total resource volume
Large army production408 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,500 total volume

FirstBee

Bought

No buys

Sold

No sells

Total player market volume0

Ahivalabala

Bought

No buys

Sold

Food5,300
Wood4,200
Total player market volume9,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FirstBee

Army · 188

Units

Camel Rider62
Spearman54
Chariot Archer40
Anubite10
Catapult10
Mummy10
Scorpion Man2
Buildings 17 types
House34
Farm26
Obelisk11
Granary10
Mining Camp6
Town Center5
Lumber Camp4
Siege Works4
Barracks3
Market2
Migdol Stronghold2
Monument To Pharaohs2
Temple2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 6 invoked
Plague Of Serpents3
Ancestors1
Prosperity1
Son Of Osiris1

Ahivalabala

Army · 408

Units

Hirdman126
Godi63
Throwing Axeman56
Huskarl50
Berserk36
Portable Ram25
Hersir18
Jarl18
Mountain Giant11
Ballista5
Buildings 9 types
Farm39
House16
Ox Cart Building6
Longhouse4
Great Hall3
Market2
Temple2
Town Center2
Armory1
God powers 6 invoked
Asgardian Bastion4
Flaming Weapons1
Nidhogg1