Advanced match analysis
FirstBee vs Ahivalabala
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 9674
- Duration
- 31:41
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
FirstBee
Isis · Elo 1052 +18
31:41
Match length
Defeated
Ahivalabala
Freyr · Elo 1049 -18
50.4% win probability
Pre-match · FirstBee favored
win probability 49.6%
Key momentsIn match order
FirstBee
Isis · Blue- EAPM
- 37.3
- Favorite unit
- Camel Rider 62 fielded
- Largest army
- 188
- First expansion
- 10:56
Age path
AnubisClassical · Research start 3:51
NephthysHeroic · Est. start 13:30
OsirisMythic · Est. start 20:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production188 military units
No post-game awards
Ahivalabala
Freyr · Red- EAPM
- 34.9
- Favorite unit
- Hirdman 126 fielded
- Largest army
- 408
- First expansion
- 7:27
Age path
UllrClassical · Research start 4:09
BragiHeroic · Research start 12:11
HelMythic · Research start 20:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy9,500 total resource volume
Large army production408 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 9,500 total volume›
FirstBee
Bought
No buys
Sold
No sells
Total player market volume0
Ahivalabala
Bought
No buys
Sold
Total player market volume9,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.