Replay-derived match flow, timings, and composition.

Advanced match analysis

RaRaRasputin vs duduthespartan

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
32643
Duration
8:45
Patch
19.17020
Played
· 6 hours ago
Marsh map preview
MapMarsh
Defeated
RaRaRasputin Ra · Elo 1992 -22
8:45 Match length
Winner
duduthespartan Set · Elo 1901 +22
62.8% win probability Pre-match · RaRaRasputin favored · Upset win probability 37.2%
Key momentsIn match order
Fastest Classical
3:52* RaRaRasputin Ptah · estimated
First pressure
3:59 RaRaRasputin Barracks
Market timing
4:27 duduthespartan Market
Armory timing
6:05 duduthespartan Armory
Fastest Heroic
7:12* duduthespartan Nephthys · estimated
Fortress timing
7:14 duduthespartan Migdol Stronghold

RaRaRasputin

Ra · Blue
Loss 1992 -22
EAPM
62.6
Favorite unit
Slinger
17 fielded
Largest army
28
First expansion
—
Age path
PtahClassical · Research start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

duduthespartan

Set · Red
Win 1901 +22
EAPM
43.4
Favorite unit
Siege Tower
4 fielded
Largest army
11
First expansion
—
Age path
PtahClassical · Research start 3:20
NephthysHeroic · Est. start 5:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy500 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

RaRaRasputin

Bought

No buys

Sold

No sells

Total player market volume0

duduthespartan

Bought

Food100

Sold

Wood400
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RaRaRasputin

Army · 28

Units

Slinger17
Axeman10
Spearman1
Buildings 9 types
House12
Granary3
Obelisk3
Barracks2
Mining Camp2
Armory1
Lumber Camp1
Monument To Villagers1
Temple1
God powers 1 invoked
Shifting Sands1

duduthespartan

Army · 11

Units

Siege Tower4
Camel Rider3
Spearman2
Chariot Archer1
Wadjet1
Buildings 11 types
House23
Mining Camp3
Granary2
Lumber Camp2
Armory1
Barracks1
Market1
Migdol Stronghold1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Shifting Sands1
Vision1