Replay-derived match flow, timings, and composition.

Advanced match analysis

Benbenbenben vs xez3

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
20459
Duration
18:49
Patch
19.17020
Played
· 6 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Benbenbenben Poseidon · Elo 1021 +16
18:49 Match length
Defeated
xez3 Loki · Elo 987 -16
54.9% win probability Pre-match · Benbenbenben favored win probability 45.1%
Key momentsIn match order
First pressure
2:41 xez3 Hersir trained
Fastest Classical
3:27* Benbenbenben Hermes · estimated
First extra TC
9:54 Benbenbenben Town Center
Armory timing
11:09 xez3 Armory
Fastest Heroic
13:54* xez3 Bragi · estimated
Fortress timing
15:59 xez3 Hill Fort

Benbenbenben

Poseidon · Blue
Win 1021 +16
EAPM
38.5
Favorite unit
Toxotes
35 fielded
Largest army
81
First expansion
9:54
Age path
HermesClassical · Research start 2:27
DionysusHeroic · Research start 14:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production81 military units
No post-game awards

xez3

Loki · Red
Loss 987 -16
EAPM
49.3
Favorite unit
Raiding Cavalry
25 fielded
Largest army
65
First expansion
11:14
Age path
ForsetiClassical · Est. start 3:07
BragiHeroic · Est. start 12:39
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Benbenbenben

Army · 81

Units

Toxotes35
Hoplite20
Hippeus18
Theseus3
Atalanta2
Petrobolos2
Hippolyta1
Buildings 12 types
House16
Granary7
Archery Range5
Military Academy5
Storehouse5
Wall4
Farm2
Fortress2
Stable2
Armory1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

xez3

Army · 65

Units

Raiding Cavalry25
Hirdman21
Throwing Axeman8
Hersir4
Portable Ram4
Berserk1
Huskarl1
Jarl1
Buildings 10 types
Farm23
House23
Wall13
Ox Cart Building9
Longhouse4
Great Hall3
Armory1
Hill Fort1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1