Replay-derived match flow, timings, and composition.

Advanced match analysis

Simiralist#4755 + Hadar2137 vs UglyMushroom1 + Nightingen

Queue
Ranked 2v2 Supremacy
Map
Blue Lagoon
Map Seed
14416
Duration
11:39
Patch
19.17020
Played
· 6 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Victory Team Elo 1058
Simiralist#4755 Oranos · Elo 929 +76
Hadar2137 Zeus · Elo 1188 +13
11:39 Match length
Defeat Team Elo 1090
UglyMushroom1 Set · Elo 1298 -28
Nightingen Hades · Elo 882 -11
45.4% win probability Pre-match · UglyMushroom1 + Nightingen favored · Upset win probability 54.6%
Key momentsIn match order
Fastest Classical
3:47* Simiralist#4755 Prometheus · estimated
First pressure
4:44 Simiralist#4755 Military Barracks
First extra TC
4:46 Nightingen Town Center
Armory timing
6:18 Simiralist#4755 Armory
Fastest Heroic
9:03* Simiralist#4755 Hyperion · estimated

Simiralist#4755

Oranos · Blue · Team 1
Win 929 +76
EAPM
27.0
Favorite unit
Contarius
10 fielded
Largest army
17
First expansion
10:40
Age path
PrometheusClassical · Research start 2:47
HyperionHeroic · Est. start 7:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling20 wall build events
No post-game awards

UglyMushroom1

Set · Red · Team 2
Loss 1298 -28
EAPM
34.0
Favorite unit
Spearman
8 fielded
Largest army
19
First expansion
5:13
Age path
PtahClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards

Hadar2137

Zeus · Yellow · Team 1
Win 1188 +13
EAPM
27.3
Favorite unit
Hoplite
45 fielded
Largest army
48
First expansion
—
Age path
AthenaClassical · Est. start 4:15
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Nightingen

Hades · Green · Team 2
Loss 882 -11
EAPM
39.5
Favorite unit
Toxotes
8 fielded
Largest army
17
First expansion
4:46
Age path
AthenaClassical · Research start 3:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Simiralist#4755

Army · 17

Units

Contarius10
Murmillo3
Turma3
Katapeltes1
Buildings 10 types
Wall20
Manor4
Sky Passage3
Farm2
Military Barracks2
Armory1
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers 10 invoked
Valor8
Chaos1
Shockwave1

UglyMushroom1

Army · 19

Units

Spearman8
Slinger7
Mercenary4
Buildings 11 types
House13
Barracks4
Granary4
Mining Camp3
Sentry Tower3
Obelisk2
Armory1
Lumber Camp1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Shifting Sands1
Vision1

Hadar2137

Army · 48

Units

Hoplite45
Heracles2
Jason1
Buildings 6 types
House9
Granary7
Military Academy6
Armory1
Storehouse1
Temple1
God powers 1 invoked
Bolt1

Nightingen

Army · 17

Units

Toxotes8
Hoplite4
Hippeus3
Achilles1
Ajax1
Buildings 9 types
Wall22
House7
Granary4
Archery Range3
Storehouse3
Military Academy1
Stable1
Temple1
Town Center1
God powers None invoked

No god powers recorded.