Replay-derived match flow, timings, and composition.

Advanced match analysis

XPrat vs Mat

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
14558
Duration
15:56
Patch
19.17020
Played
· 6 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
XPrat Ra · Elo 947 -13
15:56 Match length
Winner
Mat Loki · Elo 1035 +13
37.6% win probability Pre-match · Mat favored win probability 62.4%
Key momentsIn match order
First pressure
3:38 Mat Hersir trained
Fastest Classical
4:16* Mat Forseti · estimated
Market timing
5:01 XPrat Market
First extra TC
5:54 XPrat Town Center
Armory timing
10:27 Mat Armory
Fastest Heroic
13:12* Mat Bragi · estimated
Fortress timing
13:38 Mat Hill Fort

XPrat

Ra · Blue
Loss 947 -13
EAPM
31.3
Favorite unit
Spearman
21 fielded
Largest army
44
First expansion
5:54
Age path
PtahClassical · Research start 3:45
SekhmetHeroic · Research start 14:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy6,200 total resource volume
No post-game awards

Mat

Loki · Yellow
Win 1035 +13
EAPM
26.7
Favorite unit
Throwing Axeman
17 fielded
Largest army
50
First expansion
9:46
Age path
ForsetiClassical · Research start 3:16
BragiHeroic · Est. start 11:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,200 total volume

XPrat

Bought

Food2,500
Wood300

Sold

Food800
Wood2,600
Total player market volume6,200

Mat

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XPrat

Army · 44

Units

Spearman21
Slinger13
Axeman10
Buildings 13 types
House15
Farm12
Barracks7
Obelisk7
Mining Camp4
Granary2
Sentry Tower2
Armory1
Lumber Camp1
Market1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Citadel1
Rain1

Mat

Army · 50

Units

Throwing Axeman17
Hersir10
Berserk7
Jarl6
Portable Ram5
Raiding Cavalry5
Buildings 9 types
House23
Wall9
Ox Cart Building5
Longhouse4
Great Hall3
Armory1
Hill Fort1
Temple1
Town Center1
God powers 2 invoked
Healing Spring1
Spy1