Replay-derived match flow, timings, and composition.

Advanced match analysis

LokiYan vs epice404

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
1426
Duration
17:41
Patch
19.17020
Played
· 6 hours ago
Oasis map preview
MapOasis
Winner
LokiYan Thor · Elo 1223 +7
17:41 Match length
Defeated
epice404 Zeus · Elo 997 -7
78.6% win probability Pre-match · LokiYan favored win probability 21.4%
Key momentsIn match order
First pressure
3:30 LokiYan Hersir trained
Fastest Classical
4:34* epice404 Hermes · estimated
Armory timing
6:08 epice404 Armory
First extra TC
9:25 LokiYan Town Center
Fastest Heroic
9:57* LokiYan Bragi · estimated
Market timing
12:21 LokiYan Market
Fortress timing
15:14 epice404 Fortress

LokiYan

Thor · Blue
Win 1223 +7
EAPM
23.3
Favorite unit
Throwing Axeman
15 fielded
Largest army
89
First expansion
9:25
Age path
FreyjaClassical · Est. start 3:47
BragiHeroic · Est. start 8:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy600 total resource volume
Large army production89 military units
No post-game awards

epice404

Zeus · Red
Loss 997 -7
EAPM
44.7
Favorite unit
Toxotes
13 fielded
Largest army
43
First expansion
—
Age path
HermesClassical · Research start 3:34
DionysusHeroic · Research start 9:22
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

LokiYan

Bought

Food600

Sold

No sells

Total player market volume600

epice404

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LokiYan

Army · 89

Units

Throwing Axeman15
Godi14
Berserk12
Hersir12
Raiding Cavalry12
Valkyrie7
Hirdman6
Portable Ram5
Huskarl3
Battle Boar2
Jarl1
Buildings 10 types
House17
Farm16
Great Hall3
Longhouse3
Ox Cart Building2
Dwarven Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 1 invoked
Forest Fire1

epice404

Army · 43

Units

Toxotes13
Hoplite8
Hypaspist6
Hippeus4
Peltast4
Centaur3
Jason2
Heracles1
Petrobolos1
Prodromos1
Buildings 11 types
House8
Storehouse8
Wall8
Military Academy5
Granary4
Archery Range3
Stable2
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Cease Fire1