Replay-derived match flow, timings, and composition.

Advanced match analysis

Jotun vs Myth

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
12082
Duration
17:33
Patch
19.17020
Played
· 6 hours ago
Tundra map preview
MapTundra
Defeated
Jotun Hades · Elo 1419 -21
17:33 Match length
Winner
Myth Thor · Elo 1356 +21
59.0% win probability Pre-match · Jotun favored · Upset win probability 41.0%
Key momentsIn match order
First pressure
1:31 Myth Hersir trained
Armory timing
3:32 Myth Dwarven Armory
Fastest Classical
4:22* Jotun Athena · estimated
First extra TC
5:01 Jotun Village Center
Market timing
10:12 Jotun Market
Fastest Heroic
10:42* Jotun Aphrodite · estimated
Fortress timing
14:23 Myth Hill Fort

Jotun

Hades · Grey
Loss 1419 -21
EAPM
41.1
Favorite unit
Hoplite
45 fielded
Largest army
98
First expansion
5:01
Age path
AthenaClassical · Research start 3:22
AphroditeHeroic · Est. start 9:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Market economy3,600 total resource volume
Large army production98 military units
No post-game awards

Myth

Thor · Red
Win 1356 +21
EAPM
58.0
Favorite unit
Throwing Axeman
34 fielded
Largest army
87
First expansion
—
Age path
FreyjaClassical · Research start 4:21
SkadiHeroic · Est. start 10:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling10 wall build events
Large army production87 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,600 total volume

Jotun

Bought

Food100

Sold

Wood3,500
Total player market volume3,600

Myth

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jotun

Army · 98

Units

Hoplite45
Peltast25
Hypaspist15
Toxotes5
Achilles3
Ajax3
Chiron2
Buildings 12 types
House20
Wall20
Farm13
Military Academy7
Archery Range6
Granary4
Storehouse4
Market3
Village Center2
Armory1
Fortress1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

Myth

Army · 87

Units

Throwing Axeman34
Hersir15
Jarl11
Huskarl8
Raiding Cavalry8
Portable Ram6
Valkyrie4
Frost Giant1
Buildings 8 types
House16
Wall10
Great Hall3
Longhouse3
Ox Cart Building3
Hill Fort2
Dwarven Armory1
Temple1
God powers None invoked

No god powers recorded.