Advanced match analysis
simon.haenni7 vs Castanje94
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 11765
- Duration
- 30:26
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
simon.haenni7
Zeus · Elo 849 -13
30:26
Match length
Winner
Castanje94
Zeus · Elo 945 +13
36.5% win probability
Pre-match · Castanje94 favored
win probability 63.5%
Key momentsIn match order
simon.haenni7
Zeus · Blue- EAPM
- 29.9
- Favorite unit
- Hoplite 100 fielded
- Largest army
- 165
- First expansion
- 5:18
Age path
AthenaClassical · Est. start 2:58
ApolloHeroic · Research start 10:36
HeraMythic · Research start 17:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Large army production165 military units
No post-game awards
Castanje94
Zeus · Red- EAPM
- 48.5
- Favorite unit
- Hypaspist 237 fielded
- Largest army
- 364
- First expansion
- 5:25
Age path
HermesClassical · Research start 4:19
DionysusHeroic · Research start 10:13
HephaestusMythic · Research start 13:56
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy1,700 total resource volume
Large army production364 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,700 total volume›
simon.haenni7
Bought
No buys
Sold
No sells
Total player market volume0
Castanje94
Bought
No buys
Sold
Total player market volume1,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.