Replay-derived match flow, timings, and composition.

Advanced match analysis

Baenac vs BrisbaneBoi

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
2899
Duration
12:46
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Winner
Baenac Tsukuyomi · Elo 1735 +14
12:46 Match length
Defeated
BrisbaneBoi Odin · Elo 1674 -14
58.7% win probability Pre-match · Baenac favored win probability 41.3%
Key momentsIn match order
First pressure
2:40 BrisbaneBoi Hersir trained
Fastest Classical
3:30* BrisbaneBoi Freyja · estimated
Armory timing
8:22 Baenac Armory

Baenac

Tsukuyomi · Blue
Win 1735 +14
EAPM
47.8
Favorite unit
Yumi Archer
18 fielded
Largest army
38
First expansion
—
Age path
Inari OkamiClassical · Research start 3:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

BrisbaneBoi

Odin · Red
Loss 1674 -14
EAPM
75.4
Favorite unit
Raiding Cavalry
22 fielded
Largest army
54
First expansion
—
Age path
FreyjaClassical · Research start 2:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling18 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Baenac

Army · 38

Units

Yumi Archer18
Naginata Rider12
Samurai7
Onna Musha1
Buildings 10 types
House13
Watermill3
Dojo2
Mining Camp Japanese2
Wall2
Armory1
Guardhouse1
Shrine Japanese1
Stable Japanese1
Temple1
God powers 2 invoked
New Moon1
Swampland1

BrisbaneBoi

Army · 54

Units

Raiding Cavalry22
Throwing Axeman13
Hersir8
Berserk4
Valkyrie4
Hirdman3
Buildings 7 types
Wall18
House15
Farm4
Ox Cart Building3
Great Hall2
Longhouse2
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1