Replay-derived match flow, timings, and composition.

Advanced match analysis

Dayagoat + NoeNegrito + deam78 vs ticpon3 + Milfgardian + NextWeek

Queue
Ranked 3v3 Supremacy
Map
Steppe
Map Seed
25305
Duration
22:00
Patch
19.17020
Played
· 7 hours ago
Steppe map preview
MapSteppe
Defeat Team Elo 1232
Dayagoat Gaia · Elo 1400 -16
NoeNegrito Loki · Elo 1047 -4
deam78 Kronos · Elo 1249 -10
22:00 Match length
Victory Team Elo 1397
ticpon3 Zeus · Elo 1304 +14
Milfgardian Poseidon · Elo 1427 +9
NextWeek Odin · Elo 1460 +7
27.9% win probability Pre-match · ticpon3 + Milfgardian + NextWeek favored win probability 72.1%
Key momentsIn match order
First pressure
1:35 NextWeek Hersir trained
Fastest Classical
3:46* Dayagoat Oceanus · estimated
First extra TC
4:35 deam78 Town Center
Armory timing
7:51 NextWeek Armory
Market timing
10:18 deam78 Market
Fastest Heroic
10:36* NextWeek Skadi · estimated
Fortress timing
11:08 NextWeek Hill Fort
Fastest Mythic
15:40* NextWeek Tyr · estimated

Dayagoat

Gaia · Blue · Team 1
Loss 1400 -16
EAPM
50.4
Favorite unit
Arcus
50 fielded
Largest army
137
First expansion
7:06
Age path
OceanusClassical · Est. start 2:46
TheiaHeroic · Research start 12:04
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling36 wall build events
Large army production137 military units
No post-game awards

ticpon3

Zeus · Red · Team 2
Win 1304 +14
EAPM
48.0
Favorite unit
Toxotes
57 fielded
Largest army
114
First expansion
6:32
Age path
AthenaClassical · Research start 2:57
DionysusHeroic · Research start 10:08
HephaestusMythic · Research start 16:46
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Large army production114 military units
No post-game awards

NoeNegrito

Loki · Yellow · Team 1
Loss 1047 -4
EAPM
50.4
Favorite unit
Hersir
516 fielded
Largest army
601
First expansion
—
Age path
ForsetiClassical · Research start 4:24
NjordHeroic · Research start 9:30
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling18 wall build events
Large army production601 military units
No post-game awards

Milfgardian

Poseidon · Green · Team 2
Win 1427 +9
EAPM
71.4
Favorite unit
Hetairos
97 fielded
Largest army
235
First expansion
5:02
Age path
HermesClassical · Research start 3:24
DionysusHeroic · Est. start 12:54
HephaestusMythic · Est. start 16:28
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production235 military units
No post-game awards

deam78

Kronos · Cyan · Team 1
Loss 1249 -10
EAPM
94.6
Favorite unit
Arcus
75 fielded
Largest army
139
First expansion
4:35
Age path
PrometheusClassical · Est. start 3:24
HyperionHeroic · Est. start 11:46
AtlasMythic · Est. start 18:26
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling25 wall build events
Large army production139 military units
No post-game awards

NextWeek

Odin · Pink · Team 2
Win 1460 +7
EAPM
49.5
Favorite unit
Berserk
37 fielded
Largest army
116
First expansion
12:15
Age path
FreyjaClassical · Research start 2:53
SkadiHeroic · Est. start 9:21
TyrMythic · Est. start 13:40
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Large army production116 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dayagoat

Army · 137

Units

Arcus50
Contarius25
Dryad22
Katapeltes21
Cheiroballista11
Turma4
Murmillo2
Caladria1
Oracle1
Buildings 11 types
Wall36
Farm33
Manor8
Military Barracks4
Counter Barracks2
Palace2
Town Center2
Armory1
Economic Guild1
Sentry Tower1
Temple1
God powers 6 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2

ticpon3

Army · 114

Units

Toxotes57
Prodromos23
Hoplite15
Petrobolos6
Myrmidon4
Jason3
Heracles2
Odysseus2
Bellerophon1
Hippeus1
Buildings 11 types
Farm32
House18
Granary8
Storehouse8
Archery Range4
Town Center4
Stable3
Fortress2
Military Academy2
Temple2
Armory1
God powers 3 invoked
Bolt1
Bronze1
Plenty Vault1

NoeNegrito

Army · 601

Units

Hersir516
Godi70
Troll15
Buildings 8 types
Wall18
House16
Farm11
Great Hall6
Ox Cart Building6
Armory1
Sentry Tower1
Temple1
God powers 2 invoked
Spy1
Walking Woods1

Milfgardian

Army · 235

Units

Hetairos97
Hippeus51
Prodromos41
Centaur10
Hippolyta10
Polyphemus10
Theseus8
Atalanta7
Hydra1
Buildings 10 types
Farm41
House33
Armory8
Granary8
Storehouse8
Stable6
Fortress3
Town Center2
Market1
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

deam78

Army · 139

Units

Arcus75
Contarius55
Oracle4
Katapeltes3
Oracle Hero2
Buildings 11 types
Wall25
Military Barracks21
Manor19
Farm9
Economic Guild2
Town Center2
Armory1
Counter Barracks1
Market1
Palace1
Temple1
God powers 16 invoked
Valor13
Chaos1
Deconstruction1
Implode1

NextWeek

Army · 116

Units

Berserk37
Huskarl20
Godi15
Ballista12
Raiding Cavalry11
Jarl10
Throwing Axeman7
Hersir3
Valkyrie1
Buildings 11 types
House17
Farm13
Wall10
Longhouse8
Ox Cart Building6
Hill Fort5
Great Hall4
Temple2
Town Center2
Armory1
Sentry Tower1
God powers 3 invoked
Fimbulwinter1
Forest Fire1
Great Hunt1