Replay-derived match flow, timings, and composition.

Advanced match analysis

Evil_Owns vs kaloggiannis

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
16258
Duration
14:42
Patch
19.17020
Played
· 8 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Evil_Owns Freyr · Elo 1504 +10
14:42 Match length
Defeated
kaloggiannis Zeus · Elo 1351 -10
70.7% win probability Pre-match · Evil_Owns favored win probability 29.3%
Key momentsIn match order
Fastest Classical
3:34* kaloggiannis Athena · estimated
First pressure
3:52 kaloggiannis Stable
Armory timing
5:01 kaloggiannis Armory
First extra TC
6:03 Evil_Owns Town Center
Market timing
8:50 Evil_Owns Market
Fastest Heroic
13:12* kaloggiannis Dionysus · estimated

Evil_Owns

Freyr · Blue
Win 1504 +10
EAPM
39.3
Favorite unit
Berserk
90 fielded
Largest army
109
First expansion
6:03
Age path
UllrClassical · Research start 3:57
AegirHeroic · Est. start 12:39
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Large army production109 military units
No post-game awards

kaloggiannis

Zeus · Red
Loss 1351 -10
EAPM
47.4
Favorite unit
Hoplite
45 fielded
Largest army
95
First expansion
9:09
Age path
AthenaClassical · Research start 2:34
DionysusHeroic · Est. start 11:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
Large army production95 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Evil_Owns

Army · 109

Units

Berserk90
Throwing Axeman6
Hirdman5
Raiding Cavalry5
Hersir3
Buildings 10 types
House16
Wall10
Farm9
Ox Cart Building7
Great Hall4
Longhouse4
Temple2
Town Center2
Armory1
Market1
God powers 1 invoked
Tempest1

kaloggiannis

Army · 95

Units

Hoplite45
Hippeus24
Toxotes24
Heracles1
Jason1
Buildings 10 types
House13
Wall10
Storehouse6
Granary5
Archery Range4
Military Academy4
Stable2
Armory1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1