Advanced match analysis
Evil_Owns vs kaloggiannis
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 16258
- Duration
- 14:42
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
Evil_Owns
Freyr · Elo 1504 +10
14:42
Match length
Defeated
kaloggiannis
Zeus · Elo 1351 -10
70.7% win probability
Pre-match · Evil_Owns favored
win probability 29.3%
Key momentsIn match order
Evil_Owns
Freyr · Blue- EAPM
- 39.3
- Favorite unit
- Berserk 90 fielded
- Largest army
- 109
- First expansion
- 6:03
Age path
UllrClassical · Research start 3:57
AegirHeroic · Est. start 12:39
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Large army production109 military units
No post-game awards
kaloggiannis
Zeus · Red- EAPM
- 47.4
- Favorite unit
- Hoplite 45 fielded
- Largest army
- 95
- First expansion
- 9:09
Age path
AthenaClassical · Research start 2:34
DionysusHeroic · Est. start 11:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
Large army production95 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.