Replay-derived match flow, timings, and composition.

Advanced match analysis

TBT99E vs UglyMushroom1

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
27210
Duration
15:32
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
TBT99E Gaia · Elo 1164 -15
15:32 Match length
Winner
UglyMushroom1 Set · Elo 1209 +15
43.6% win probability Pre-match · UglyMushroom1 favored win probability 56.4%
Key momentsIn match order
Fastest Classical
4:22* UglyMushroom1 Ptah · estimated
First extra TC
4:35 UglyMushroom1 Town Center
First pressure
4:48 TBT99E Military Barracks
Armory timing
6:31 UglyMushroom1 Armory
Market timing
8:56 UglyMushroom1 Market
Fastest Heroic
11:44* UglyMushroom1 Nephthys · estimated
Fortress timing
12:16 UglyMushroom1 Migdol Stronghold
Fastest Mythic
15:12* UglyMushroom1 Thoth · estimated

TBT99E

Gaia · Blue
Loss 1164 -15
EAPM
20.2
Favorite unit
Automaton
10 fielded
Largest army
35
First expansion
8:57
Age path
LetoClassical · Research start 3:34
RheiaHeroic · Est. start 10:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

UglyMushroom1

Set · Red
Win 1209 +15
EAPM
34.6
Favorite unit
Spearman
19 fielded
Largest army
32
First expansion
4:35
Age path
PtahClassical · Research start 3:22
NephthysHeroic · Research start 10:29
ThothMythic · Research start 13:12
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy1,300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

TBT99E

Bought

No buys

Sold

No sells

Total player market volume0

UglyMushroom1

Bought

Food500
Wood100

Sold

Wood700
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TBT99E

Army · 35

Units

Automaton10
Murmillo7
Turma7
Arcus6
Contarius2
Oracle2
Cheiroballista1
Buildings 9 types
Farm13
Manor8
Military Barracks7
Counter Barracks3
Economic Guild3
Armory1
Palace1
Temple1
Town Center1
God powers 6 invoked
Spider Lair3
Gaia Forest2
Traitor1

UglyMushroom1

Army · 32

Units

Spearman19
Slinger8
Siege Tower5
Buildings 17 types
Farm30
Wall19
House16
Barracks7
Granary5
Mining Camp3
Obelisk3
Lumber Camp2
Sentry Tower2
Siege Works2
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 6 invoked
Vision3
Ancestors1
Meteor1
Shifting Sands1