Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]Stoochio vs L'Imperatore

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
12390
Duration
19:19
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Defeated
[DoD]Stoochio Thor · Elo 1516 -9
19:19 Match length
Winner
L'Imperatore Tezcatlipoca · Elo 1686 +9
27.3% win probability Pre-match · L'Imperatore favored win probability 72.7%
Key momentsIn match order
Armory timing
0:09 [DoD]Stoochio Dwarven Armory
First pressure
4:02 [DoD]Stoochio Hersir trained
Fastest Classical
4:51* L'Imperatore Huehuecoyotl · estimated
First extra TC
5:13 L'Imperatore Town Center
Fastest Heroic
10:29* L'Imperatore Coyolxauhqui · estimated
Market timing
10:51 L'Imperatore Market
Fortress timing
13:59 [DoD]Stoochio Hill Fort

[DoD]Stoochio

Thor · Blue
Loss 1516 -9
EAPM
45.7
Favorite unit
Throwing Axeman
26 fielded
Largest army
129
First expansion
—
Age path
FreyjaClassical · Est. start 4:26
BragiHeroic · Est. start 10:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy800 total resource volume
Large army production129 military units
No post-game awards

L'Imperatore

Tezcatlipoca · Red
Win 1686 +9
EAPM
60.2
Favorite unit
Jaguar Rider
44 fielded
Largest army
108
First expansion
5:13
Age path
HuehuecoyotlClassical · Research start 3:51
CoyolxauhquiHeroic · Est. start 9:14
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Market economy1,600 total resource volume
Large army production108 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

[DoD]Stoochio

Bought

No buys

Sold

Food200
Wood600
Total player market volume800

L'Imperatore

Bought

Food1,600

Sold

No sells

Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]Stoochio

Army · 129

Units

Throwing Axeman26
Raiding Cavalry22
Hirdman21
Jarl17
Berserk15
Godi11
Hersir8
Valkyrie4
Huskarl2
Portable Ram2
Battle Boar1
Buildings 10 types
House17
Farm14
Longhouse6
Ox Cart Building5
Wall5
Great Hall3
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers 1 invoked
Flaming Weapons1

L'Imperatore

Army · 108

Units

Jaguar Rider44
Warrior Priest26
Shorn One13
Tzitzimitl12
Tlamanih Spearman7
Otontin5
Quimichin Spy1
Buildings 11 types
Farm17
House14
Calpulli12
Wall9
Smoke Trap6
Great Temple3
War Hut2
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Lullaby2
Obsidian Mirror1
Starfall1