Advanced match analysis
lemaltte vs Jotun
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 5717
- Duration
- 23:49
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
lemaltte
Fuxi · Elo 1464 -19
23:49
Match length
Winner
Jotun
Hades · Elo 1440 +19
53.4% win probability
Pre-match · lemaltte favored · Upset
win probability 46.6%
Key momentsIn match order
lemaltte
Fuxi · Blue- EAPM
- 46.3
- Favorite unit
- Fire Archer 60 fielded
- Largest army
- 209
- First expansion
- 11:37
Age path
ChiyouClassical · Est. start 2:00
GoumangHeroic · Est. start 6:28
GonggongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy6,700 total resource volume
Large army production209 military units
No post-game awards
Jotun
Hades · Red- EAPM
- 45.8
- Favorite unit
- Hypaspist 135 fielded
- Largest army
- 245
- First expansion
- 4:55
Age path
AthenaClassical · Research start 3:22
AphroditeHeroic · Est. start 8:11
HephaestusMythic · Research start 15:24
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production245 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,700 total volume›
lemaltte
Bought
Sold
Total player market volume6,700
Jotun
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.