Replay-derived match flow, timings, and composition.

Advanced match analysis

lemaltte vs Jotun

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
5717
Duration
23:49
Patch
19.17020
Played
· 7 hours ago
Giza map preview
MapGiza
Defeated
lemaltte Fuxi · Elo 1464 -19
23:49 Match length
Winner
Jotun Hades · Elo 1440 +19
53.4% win probability Pre-match · lemaltte favored · Upset win probability 46.6%
Key momentsIn match order
Fastest Classical
3:00* lemaltte Chiyou · estimated
First extra TC
4:55 Jotun Town Center
Market timing
4:58 lemaltte Market
First pressure
5:00 lemaltte Imperial Academy
Armory timing
6:41 Jotun Armory
Fastest Heroic
7:43* lemaltte Goumang · estimated
Fortress timing
11:19 Jotun Fortress
Fastest Mythic
17:24* Jotun Hephaestus · estimated

lemaltte

Fuxi · Blue
Loss 1464 -19
EAPM
46.3
Favorite unit
Fire Archer
60 fielded
Largest army
209
First expansion
11:37
Age path
ChiyouClassical · Est. start 2:00
GoumangHeroic · Est. start 6:28
GonggongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy6,700 total resource volume
Large army production209 military units
No post-game awards

Jotun

Hades · Red
Win 1440 +19
EAPM
45.8
Favorite unit
Hypaspist
135 fielded
Largest army
245
First expansion
4:55
Age path
AthenaClassical · Research start 3:22
AphroditeHeroic · Est. start 8:11
HephaestusMythic · Research start 15:24
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production245 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,700 total volume

lemaltte

Bought

Food300
Wood200

Sold

Wood6,200
Total player market volume6,700

Jotun

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lemaltte

Army · 209

Units

Fire Archer60
Dao Swordsman49
White Horse Cavalry47
Ge Halberdier29
Pioneer13
Chu Ko Nu2
Siege Crossbow2
Tao Wu2
Jiang Zi Ya1
Nezha Child1
Nezha Youth1
Qing Long1
Sage1
Buildings 12 types
Farm36
House17
Wall17
Silo11
Military Camp9
Imperial Academy4
Machine Workshop4
Baolei3
Town Center2
Armory1
Market1
Temple1
God powers 5 invoked
Lightning Weapons2
Forest Protection1
Great Flood1
The Peach Blossom Spring1

Jotun

Army · 245

Units

Hypaspist135
Hoplite40
Peltast35
Nemean Lion9
Prodromos7
Chiron3
Gastraphetoros3
Hippeus3
Achilles2
Ajax2
Helepolis2
Perseus2
Petrobolos2
Buildings 13 types
Farm55
House21
Wall11
Storehouse6
Archery Range5
Armory4
Granary4
Military Academy4
Fortress3
Town Center2
Market1
Stable1
Temple1
God powers 4 invoked
Curse1
Plenty Vault1
Restoration1
Sentinel1