Replay-derived match flow, timings, and composition.

Advanced match analysis

kyriakosm95 + FATIS vs Rocky + tanahanzo

Queue
Ranked 2v2 Supremacy
Map
Elysium
Map Seed
15066
Duration
26:01
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 858
kyriakosm95 Thor · Elo 883 -15
FATIS Kronos · Elo 833 -12
26:01 Match length
Victory Team Elo 942
Rocky Gaia · Elo 967 +12
tanahanzo Kronos · Elo 917 +15
38.1% win probability Pre-match · Rocky + tanahanzo favored win probability 61.9%
Key momentsIn match order
Fastest Classical
3:18* Rocky Oceanus · estimated
First pressure
4:01 Rocky Military Barracks
Armory timing
4:45 kyriakosm95 Dwarven Armory
First extra TC
7:01 Rocky Town Center
Market timing
7:27 Rocky Market
Fastest Heroic
10:12* Rocky Theia · estimated
Fortress timing
12:33 Rocky Palace
Fastest Mythic
18:24* Rocky Hekate · estimated

kyriakosm95

Thor · Blue · Team 1
Loss 883 -15
EAPM
15.7
Favorite unit
Throwing Axeman
47 fielded
Largest army
106
First expansion
14:58
Age path
FreyjaClassical · Research start 9:24
SkadiHeroic · Research start 17:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production106 military units
No post-game awards

Rocky

Gaia · Purple · Team 2
Win 967 +12
EAPM
33.2
Favorite unit
Contarius
135 fielded
Largest army
304
First expansion
7:01
Age path
OceanusClassical · Est. start 2:18
TheiaHeroic · Est. start 8:57
HekateMythic · Research start 16:24
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy3,000 total resource volume
Large army production304 military units
No post-game awards

FATIS

Kronos · Yellow · Team 1
Loss 833 -12
EAPM
23.6
Favorite unit
Arcus
85 fielded
Largest army
151
First expansion
11:26
Age path
PrometheusClassical · Est. start 2:22
RheiaHeroic · Est. start 9:09
HeliosMythic · Est. start 19:33
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling29 wall build events
Large army production151 military units
No post-game awards

tanahanzo

Kronos · Green · Team 2
Win 917 +15
EAPM
19.6
Favorite unit
Contarius
57 fielded
Largest army
140
First expansion
10:31
Age path
PrometheusClassical · Research start 5:09
HyperionHeroic · Est. start 12:26
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy1,000 total resource volume
Large army production140 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,000 total volume

kyriakosm95

Bought

No buys

Sold

No sells

Total player market volume0

Rocky

Bought

Food500

Sold

Wood2,500
Total player market volume3,000

FATIS

Bought

No buys

Sold

No sells

Total player market volume0

tanahanzo

Bought

Food600
Wood400

Sold

No sells

Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kyriakosm95

Army · 106

Units

Throwing Axeman47
Berserk37
Hersir15
Godi5
Hirdman2
Buildings 9 types
Farm27
House23
Longhouse11
Great Hall6
Sentry Tower6
Temple4
Ox Cart Building2
Dwarven Armory1
Town Center1
God powers 3 invoked
Frost2
Forest Fire1

Rocky

Army · 304

Units

Contarius135
Arcus70
Murmillo51
Dryad40
Fire Siphon5
Oracle2
Turma1
Buildings 10 types
Military Barracks22
Manor8
Palace8
Town Center4
Farm2
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 7 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1
Tartarian Gate1
Titan Gate1

FATIS

Army · 151

Units

Arcus85
Contarius28
Murmillo16
Behemoth13
Fanatic7
Oracle1
Promethean1
Buildings 9 types
Farm30
Wall29
Military Barracks13
Manor10
Palace2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 8 invoked
Traitor3
Vortex3
Deconstruction2

tanahanzo

Army · 140

Units

Contarius57
Arcus19
Turma17
Cheiroballista14
Murmillo14
Katapeltes9
Destroyer4
Oracle4
Promethean2
Buildings 11 types
Farm33
Manor11
Military Barracks8
Sentry Tower4
Counter Barracks2
Town Center2
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers 6 invoked
Valor5
Chaos1