Advanced match analysis
Pharao_Gottin vs relentless7813
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 27449
- Duration
- 46:55
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Pharao_Gottin
Hades · Elo 713 +28
46:55
Match length
Defeated
relentless7813
Quetzalcoatl · Elo 985 -28
17.3% win probability
Pre-match · relentless7813 favored · Upset
win probability 82.7%
Key momentsIn match order
Pharao_Gottin
Hades · Blue- EAPM
- 31.2
- Favorite unit
- Toxotes 122 fielded
- Largest army
- 450
- First expansion
- 11:15
Age path
AthenaClassical · Research start 4:16
AphroditeHeroic · Research start 12:57
ArtemisMythic · Research start 44:31
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom12 expansion build events
Market economy8,800 total resource volume
Large army production450 military units
No post-game awards
relentless7813
Quetzalcoatl · Red- EAPM
- 55.9
- Favorite unit
- Ocelotl Warrior 285 fielded
- Largest army
- 497
- First expansion
- 18:32
Age path
HuehuecoyotlClassical · Est. start 3:14
CoatlicueHeroic · Est. start 18:46
XolotlMythic · Research start 30:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy10,700 total resource volume
Large army production497 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 19,500 total volume›
Pharao_Gottin
Bought
No buys
Sold
Total player market volume8,800
relentless7813
Bought
Sold
Total player market volume10,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.