Replay-derived match flow, timings, and composition.

Advanced match analysis

Pharao_Gottin vs relentless7813

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
27449
Duration
46:55
Patch
19.17020
Played
· 7 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
Pharao_Gottin Hades · Elo 713 +28
46:55 Match length
Defeated
relentless7813 Quetzalcoatl · Elo 985 -28
17.3% win probability Pre-match · relentless7813 favored · Upset win probability 82.7%
Key momentsIn match order
First pressure
3:53 relentless7813 Warrior Priest trained
Fastest Classical
4:14* relentless7813 Huehuecoyotl · estimated
First extra TC
11:15 Pharao_Gottin Town Center
Market timing
11:37 Pharao_Gottin Market
Armory timing
11:42 relentless7813 Armory
Fastest Heroic
14:12* Pharao_Gottin Aphrodite · estimated
Fortress timing
14:44 Pharao_Gottin Fortress
Fastest Mythic
32:59* relentless7813 Xolotl · estimated

Pharao_Gottin

Hades · Blue
Win 713 +28
EAPM
31.2
Favorite unit
Toxotes
122 fielded
Largest army
450
First expansion
11:15
Age path
AthenaClassical · Research start 4:16
AphroditeHeroic · Research start 12:57
ArtemisMythic · Research start 44:31
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom12 expansion build events
Market economy8,800 total resource volume
Large army production450 military units
No post-game awards

relentless7813

Quetzalcoatl · Red
Loss 985 -28
EAPM
55.9
Favorite unit
Ocelotl Warrior
285 fielded
Largest army
497
First expansion
18:32
Age path
HuehuecoyotlClassical · Est. start 3:14
CoatlicueHeroic · Est. start 18:46
XolotlMythic · Research start 30:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy10,700 total resource volume
Large army production497 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 19,500 total volume

Pharao_Gottin

Bought

No buys

Sold

Wood8,800
Total player market volume8,800

relentless7813

Bought

Wood200

Sold

Food4,200
Wood6,300
Total player market volume10,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pharao_Gottin

Army · 450

Units

Toxotes122
Petrobolos95
Hoplite92
Hippeus38
Minotaur35
Hypaspist22
Achilles13
Peltast13
Chiron11
Ajax5
Nemean Lion4
Buildings 12 types
House45
Farm27
Fortress17
Storehouse16
Military Academy13
Sentry Tower12
Town Center12
Archery Range11
Granary7
Market2
Temple2
Stable1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

relentless7813

Army · 497

Units

Ocelotl Warrior285
Coyote Warrior75
Warrior Priest42
Eagle Warrior40
Ayotochtli25
Otontin16
Tequihua Archer12
Chaneque2
Buildings 11 types
Farm59
House52
Calpulli22
Nobles Hut10
Market3
Temple3
Town Center3
Spike Trap2
Armory1
Great Temple1
War Hut1
God powers 4 invoked
Corrupted Ground1
Earth Monster1
Lullaby1
Tailwind1