Advanced match analysis
阿強 + [RD] dikkehork vs Ferast + BigPapi_69__
- Queue
- Ranked 2v2 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 17663
- Duration
- 25:15
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeat
Team Elo 1188
阿強
Hades · Elo 1200 -16
[RD] dikkehork
Zeus · Elo 1175 -15
25:15
Match length
Victory
Team Elo 1224
Ferast
Hades · Elo 1075 +22
BigPapi_69__
Loki · Elo 1374 +9
44.8% win probability
Pre-match · Ferast + BigPapi_69__ favored
win probability 55.2%
Key momentsIn match order
阿強
Hades · Blue · Team 1- EAPM
- 34.7
- Favorite unit
- Toxotes 30 fielded
- Largest army
- 96
- First expansion
- 5:27
Age path
AthenaClassical · Est. start 3:11
AphroditeHeroic · Est. start 11:11
HephaestusMythic · Est. start 13:33
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production96 military units
No post-game awards
Ferast
Hades · Red · Team 2- EAPM
- 41.0
- Favorite unit
- Toxotes 38 fielded
- Largest army
- 116
- First expansion
- 5:03
Age path
AresClassical · Research start 3:41
AphroditeHeroic · Research start 14:46
ArtemisMythic · Research start 17:48
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy1,000 total resource volume
Large army production116 military units
No post-game awards
[RD] dikkehork
Zeus · Yellow · Team 1- EAPM
- 66.2
- Favorite unit
- Toxotes 53 fielded
- Largest army
- 198
- First expansion
- 4:17
Age path
HermesClassical · Research start 2:49
ApolloHeroic · Est. start 11:09
HephaestusMythic · Est. start 13:22
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy1,500 total resource volume
Large army production198 military units
No post-game awards
BigPapi_69__
Loki · Green · Team 2- EAPM
- 36.5
- Favorite unit
- Jarl 45 fielded
- Largest army
- 163
- First expansion
- 6:59
Age path
HeimdallClassical · Est. start 3:20
BragiHeroic · Est. start 10:34
HelMythic · Est. start 16:58
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling33 wall build events
Large army production163 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,500 total volume›
阿強
Bought
No buys
Sold
No sells
Total player market volume0
Ferast
Bought
No buys
Sold
Total player market volume1,000
[RD] dikkehork
Bought
No buys
Sold
Total player market volume1,500
BigPapi_69__
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.