Replay-derived match flow, timings, and composition.

Advanced match analysis

阿強 + [RD] dikkehork vs Ferast + BigPapi_69__

Queue
Ranked 2v2 Supremacy
Map
Valley Of Kings
Map Seed
17663
Duration
25:15
Patch
19.17020
Played
· 9 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeat Team Elo 1188
阿強 Hades · Elo 1200 -16
[RD] dikkehork Zeus · Elo 1175 -15
25:15 Match length
Victory Team Elo 1224
Ferast Hades · Elo 1075 +22
BigPapi_69__ Loki · Elo 1374 +9
44.8% win probability Pre-match · Ferast + BigPapi_69__ favored win probability 55.2%
Key momentsIn match order
First pressure
3:05 BigPapi_69__ Hersir trained
Fastest Classical
3:49* [RD] dikkehork Hermes · estimated
First extra TC
4:17 [RD] dikkehork Town Center
Armory timing
8:08 Ferast Armory
Fortress timing
11:24 [RD] dikkehork Fortress
Fastest Heroic
11:49* BigPapi_69__ Bragi · estimated
Market timing
15:20 阿強 Market
Fastest Mythic
15:22* [RD] dikkehork Hephaestus · estimated

阿強

Hades · Blue · Team 1
Loss 1200 -16
EAPM
34.7
Favorite unit
Toxotes
30 fielded
Largest army
96
First expansion
5:27
Age path
AthenaClassical · Est. start 3:11
AphroditeHeroic · Est. start 11:11
HephaestusMythic · Est. start 13:33
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production96 military units
No post-game awards

Ferast

Hades · Red · Team 2
Win 1075 +22
EAPM
41.0
Favorite unit
Toxotes
38 fielded
Largest army
116
First expansion
5:03
Age path
AresClassical · Research start 3:41
AphroditeHeroic · Research start 14:46
ArtemisMythic · Research start 17:48
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy1,000 total resource volume
Large army production116 military units
No post-game awards

[RD] dikkehork

Zeus · Yellow · Team 1
Loss 1175 -15
EAPM
66.2
Favorite unit
Toxotes
53 fielded
Largest army
198
First expansion
4:17
Age path
HermesClassical · Research start 2:49
ApolloHeroic · Est. start 11:09
HephaestusMythic · Est. start 13:22
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy1,500 total resource volume
Large army production198 military units
No post-game awards

BigPapi_69__

Loki · Green · Team 2
Win 1374 +9
EAPM
36.5
Favorite unit
Jarl
45 fielded
Largest army
163
First expansion
6:59
Age path
HeimdallClassical · Est. start 3:20
BragiHeroic · Est. start 10:34
HelMythic · Est. start 16:58
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling33 wall build events
Large army production163 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

阿強

Bought

No buys

Sold

No sells

Total player market volume0

Ferast

Bought

No buys

Sold

Food500
Wood500
Total player market volume1,000

[RD] dikkehork

Bought

No buys

Sold

Wood1,500
Total player market volume1,500

BigPapi_69__

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

阿強

Army · 96

Units

Toxotes30
Hypaspist20
Helepolis9
Hoplite9
Nemean Lion6
Minotaur5
Ajax4
Chiron4
Achilles3
Gastraphetoros3
Perseus3
Buildings 12 types
House25
Farm17
Storehouse11
Fortress8
Military Academy6
Archery Range5
Granary4
Armory3
Town Center3
Wall3
Market2
Temple2
God powers 4 invoked
Sentinel2
Curse1
Plenty Vault1

Ferast

Army · 116

Units

Toxotes38
Hoplite25
Gastraphetoros17
Hypaspist16
Peltast5
Achilles4
Ajax4
Chimera2
Chiron2
Petrobolos2
Perseus1
Buildings 14 types
Farm37
House16
Storehouse13
Granary7
Wall6
Fortress5
Archery Range4
Military Academy4
Sentry Tower4
Town Center2
Armory1
Market1
Temple1
Village Center1
God powers 5 invoked
Pestilence2
Curse1
Earthquake1
Sentinel1

[RD] dikkehork

Army · 198

Units

Toxotes53
Hypaspist32
Hoplite27
Hippeus26
Prodromos18
Peltast13
Helepolis7
Jason7
Bellerophon6
Heracles5
Odysseus4
Buildings 14 types
Farm41
Wall19
Storehouse17
House15
Granary8
Military Academy8
Archery Range7
Fortress6
Sentry Tower5
Armory4
Stable4
Market2
Town Center2
Temple1
God powers 4 invoked
Bolt1
Cease Fire1
Plenty Vault1
Underworld Passage1

BigPapi_69__

Army · 163

Units

Jarl45
Hersir23
Throwing Axeman20
Godi16
Portable Ram16
Huskarl13
Battle Boar8
Raiding Cavalry8
Einheri6
Fire Giant5
Ballista3
Buildings 11 types
Farm85
Wall33
House25
Ox Cart Building9
Hill Fort8
Great Hall5
Longhouse5
Town Center3
Armory1
Market1
Temple1
God powers 6 invoked
Undermine2
Flaming Weapons1
Nidhogg1
Spy1
Titan Gate1