Replay-derived match flow, timings, and composition.

Advanced match analysis

Baenac vs BrisbaneBoi

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
32279
Duration
16:42
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Baenac Hades · Elo 1705 +18
16:42 Match length
Defeated
BrisbaneBoi Odin · Elo 1704 -18
50.1% win probability Pre-match · Baenac favored win probability 49.9%
Key momentsIn match order
First pressure
3:34 BrisbaneBoi Hersir trained
Fastest Classical
4:55* BrisbaneBoi Freyja · estimated
First extra TC
8:31 BrisbaneBoi Town Center
Armory timing
8:31 Baenac Armory
Fastest Heroic
11:27* Baenac Aphrodite · estimated
Market timing
13:44 BrisbaneBoi Market

Baenac

Hades · Blue
Win 1705 +18
EAPM
43.2
Favorite unit
Hoplite
13 fielded
Largest army
49
First expansion
12:43
Age path
AthenaClassical · Research start 4:28
AphroditeHeroic · Est. start 10:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
No post-game awards

BrisbaneBoi

Odin · Red
Loss 1704 -18
EAPM
71.2
Favorite unit
Berserk
18 fielded
Largest army
52
First expansion
8:31
Age path
FreyjaClassical · Est. start 3:55
SkadiHeroic · Research start 10:48
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Baenac

Bought

No buys

Sold

No sells

Total player market volume0

BrisbaneBoi

Bought

Food200

Sold

Food200
Wood200
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Baenac

Army · 49

Units

Hoplite13
Hippeus11
Toxotes10
Minotaur4
Hypaspist3
Achilles2
Ajax2
Chiron2
Prodromos2
Buildings 11 types
House21
Farm7
Storehouse7
Wall6
Granary3
Archery Range2
Town Center2
Armory1
Military Academy1
Stable1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

BrisbaneBoi

Army · 52

Units

Berserk18
Raiding Cavalry12
Hersir8
Hirdman6
Jarl5
Valkyrie2
Throwing Axeman1
Buildings 10 types
Wall21
Farm20
House18
Ox Cart Building8
Longhouse2
Town Center2
Armory1
Great Hall1
Market1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1