Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]Stoochio vs lemaltte

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
8180
Duration
13:04
Patch
19.17020
Played
· 8 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
[DoD]Stoochio Thor · Elo 1525 +16
13:04 Match length
Defeated
lemaltte Nuwa · Elo 1483 -16
56.0% win probability Pre-match · [DoD]Stoochio favored win probability 44.0%
Key momentsIn match order
First pressure
1:43 [DoD]Stoochio Hersir trained
Fastest Classical
3:13* lemaltte Houtu · estimated
Market timing
7:52 lemaltte Market
Armory timing
9:01 [DoD]Stoochio Dwarven Armory
Fastest Heroic
10:37* lemaltte Rushou · estimated

[DoD]Stoochio

Thor · Blue
Win 1525 +16
EAPM
47.0
Favorite unit
Berserk
12 fielded
Total score
16,825
Military score
8,889
Economic score
7,319
Kills score
785
Units killed
39
Units lost
10
Buildings razed
1
Largest army
52
First expansion
—
Age path
FreyjaClassical · Research start 3:06
BragiHeroic · Est. start 10:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Highest Score Largest Army Most Kills Most Resources

lemaltte

Nuwa · Red
Loss 1483 -16
EAPM
37.0
Favorite unit
Ge Halberdier
17 fielded
Total score
15,429
Military score
7,362
Economic score
7,849
Kills score
238
Units killed
10
Units lost
37
Buildings razed
0
Largest army
45
First expansion
—
Age path
HoutuClassical · Est. start 2:13
RushouHeroic · Est. start 9:22
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy400 total resource volume
Most Deaths Most Improvements

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

[DoD]Stoochio

Bought

No buys

Sold

No sells

Total player market volume0

lemaltte

Bought

Food200

Sold

Wood200
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]Stoochio

Army · 52

Units

Berserk12
Raiding Cavalry11
Hersir10
Throwing Axeman10
Jarl5
Valkyrie3
Battle Boar1
Buildings 7 types
House13
Wall8
Longhouse3
Ox Cart Building3
Dwarven Armory1
Great Hall1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1

lemaltte

Army · 45

Units

Ge Halberdier17
Fire Archer13
Dao Swordsman10
Wuzu Javelineer3
Pioneer2
Buildings 8 types
House10
Silo7
Military Camp4
Wall3
Machine Workshop2
Imperial Academy1
Market1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Venom Beast1