Replay-derived match flow, timings, and composition.

Advanced match analysis

eduzao vs FADINHA ❤

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
9909
Duration
8:18
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Defeated
eduzao Amaterasu · Elo 1200 -21
8:18 Match length
Winner
FADINHA ❤ Gaia · Elo 1138 +21
58.8% win probability Pre-match · eduzao favored · Upset win probability 41.2%
Key momentsIn match order
Fastest Classical
3:44* FADINHA ❤ Oceanus · estimated
First extra TC
4:12 FADINHA ❤ Town Center
Armory timing
5:14 eduzao Armory
First pressure
6:01 eduzao Stable Japanese
Market timing
7:34 eduzao Market

eduzao

Amaterasu · Blue
Loss 1200 -21
EAPM
35.1
Favorite unit
Onna Musha
2 fielded
Largest army
3
First expansion
—
Age path
MinakatatomiClassical · Est. start 2:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

FADINHA ❤

Gaia · Pink
Win 1138 +21
EAPM
72.3
Favorite unit
Turma
7 fielded
Largest army
14
First expansion
4:12
Age path
OceanusClassical · Research start 2:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

eduzao

Army · 3

Units

Onna Musha2
Bushi1
Buildings 11 types
Wall4
Watermill4
House3
Shrine Japanese3
Armory1
Dojo1
Guardhouse1
Market1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1

FADINHA ❤

Army · 14

Units

Turma7
Murmillo6
Katapeltes1
Buildings 7 types
Farm4
Manor4
Military Barracks2
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers 2 invoked
Gaia Forest2