Replay-derived match flow, timings, and composition.

Advanced match analysis

Jaquer vs Gray Fox

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
21189
Duration
29:13
Patch
19.17020
Played
· 8 hours ago
Steppe map preview
MapSteppe
Defeated
Jaquer Zeus · Elo 1290 -12
29:13 Match length
Winner
Gray Fox Hades · Elo 1404 +12
34.2% win probability Pre-match · Gray Fox favored win probability 65.8%
Key momentsIn match order
First pressure
3:27 Jaquer Military Academy
Fastest Classical
3:42* Jaquer Athena · estimated
First extra TC
7:24 Jaquer Town Center
Armory timing
9:24 Gray Fox Armory
Fastest Heroic
14:10* Gray Fox Aphrodite · estimated
Fortress timing
16:12 Gray Fox Fortress
Market timing
17:30 Gray Fox Market
Fastest Mythic
19:36* Gray Fox Hephaestus · estimated

Jaquer

Zeus · Pink
Loss 1290 -12
EAPM
65.7
Favorite unit
Hoplite
155 fielded
Largest army
340
First expansion
7:24
Age path
AthenaClassical · Est. start 2:42
DionysusHeroic · Est. start 13:32
HeraMythic · Est. start 22:17
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Large army production340 military units
No post-game awards

Gray Fox

Hades · Red
Win 1404 +12
EAPM
51.8
Favorite unit
Toxotes
118 fielded
Largest army
267
First expansion
10:29
Age path
AthenaClassical · Research start 3:47
AphroditeHeroic · Research start 12:55
HephaestusMythic · Research start 17:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production267 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jaquer

Army · 340

Units

Hoplite155
Toxotes119
Hypaspist36
Peltast23
Heracles3
Jason3
Odysseus1
Buildings 11 types
Farm26
Military Academy25
Archery Range17
Wall17
House16
Storehouse8
Granary5
Town Center3
Armory1
Fortress1
Temple1
God powers 8 invoked
Bolt4
Bronze2
Restoration2

Gray Fox

Army · 267

Units

Toxotes118
Hippeus70
Gastraphetoros21
Peltast20
Ajax8
Helepolis7
Achilles6
Minotaur5
Chiron4
Hoplite4
Petrobolos3
Perseus1
Buildings 13 types
House28
Farm27
Storehouse10
Archery Range7
Granary5
Stable5
Town Center5
Wall5
Fortress4
Military Academy4
Armory3
Market2
Temple2
God powers 8 invoked
Sentinel3
Curse2
Restoration2
Plenty Vault1