Advanced match analysis
Jaquer vs Gray Fox
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 21189
- Duration
- 29:13
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
Jaquer
Zeus · Elo 1290 -12
29:13
Match length
Winner
Gray Fox
Hades · Elo 1404 +12
34.2% win probability
Pre-match · Gray Fox favored
win probability 65.8%
Key momentsIn match order
Jaquer
Zeus · Pink- EAPM
- 65.7
- Favorite unit
- Hoplite 155 fielded
- Largest army
- 340
- First expansion
- 7:24
Age path
AthenaClassical · Est. start 2:42
DionysusHeroic · Est. start 13:32
HeraMythic · Est. start 22:17
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Large army production340 military units
No post-game awards
Gray Fox
Hades · Red- EAPM
- 51.8
- Favorite unit
- Toxotes 118 fielded
- Largest army
- 267
- First expansion
- 10:29
Age path
AthenaClassical · Research start 3:47
AphroditeHeroic · Research start 12:55
HephaestusMythic · Research start 17:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production267 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.