Replay-derived match flow, timings, and composition.

Advanced match analysis

DennisMakotoito vs Kenkow

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
10521
Duration
23:54
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
DennisMakotoito Quetzalcoatl · Elo 1141 -18
23:54 Match length
Winner
Kenkow Quetzalcoatl · Elo 1130 +18
51.6% win probability Pre-match · DennisMakotoito favored · Upset win probability 48.4%
Key momentsIn match order
First pressure
3:42 Kenkow Warrior Priest trained
Fastest Classical
4:39* Kenkow Patecatl · estimated
Armory timing
6:12 DennisMakotoito Armory
Fastest Heroic
8:57* DennisMakotoito Coatlicue · estimated
First extra TC
11:58 Kenkow Town Center
Market timing
18:30 DennisMakotoito Market
Fastest Mythic
20:19* Kenkow Tlaloc · estimated

DennisMakotoito

Quetzalcoatl · Blue
Loss 1141 -18
EAPM
35.8
Favorite unit
Warrior Priest
21 fielded
Largest army
87
First expansion
—
Age path
PatecatlClassical · Est. start 4:06
CoatlicueHeroic · Est. start 7:42
TlalocMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy700 total resource volume
Large army production87 military units
No post-game awards

Kenkow

Quetzalcoatl · Green
Win 1130 +18
EAPM
30.2
Favorite unit
Ocelotl Warrior
23 fielded
Largest army
86
First expansion
11:58
Age path
PatecatlClassical · Research start 3:39
CoyolxauhquiHeroic · Research start 15:11
TlalocMythic · Research start 18:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Large army production86 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

DennisMakotoito

Bought

Food700

Sold

No sells

Total player market volume700

Kenkow

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DennisMakotoito

Army · 87

Units

Warrior Priest21
Ocelotl Warrior19
Eagle Warrior15
Tequihua Archer10
Shorn One9
Otontin5
Quimichin Spy4
Jaguar Rider2
Tlamanih Spearman2
Buildings 9 types
House13
Calpulli5
Farm5
Great Temple3
Nobles Hut2
Temple2
War Hut2
Armory1
Market1
God powers 5 invoked
Earth Monster2
Agave Bloom1
Monolith Of Tlaloc1
Tailwind1

Kenkow

Army · 86

Units

Ocelotl Warrior23
Tequihua Archer22
Warrior Priest10
Coyote Warrior8
Shorn One7
Eagle Warrior5
Otontin5
Tlamanih Spearman4
Jaguar Rider1
Quinametzin1
Buildings 10 types
Farm31
Wall18
Calpulli17
House17
Nobles Hut15
War Hut9
Great Temple4
Town Center3
Armory2
Temple1
God powers 4 invoked
Agave Bloom1
Monolith Of Tlaloc1
Starfall1
Tailwind1