Replay-derived match flow, timings, and composition.

Advanced match analysis

haruki0215 vs nanobytesinc

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
3142
Duration
14:29
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Defeated
haruki0215 Ra · Elo 1117 -17
14:29 Match length
Winner
nanobytesinc Isis · Elo 1139 +17
46.8% win probability Pre-match · nanobytesinc favored win probability 53.2%
Key momentsIn match order
Fastest Classical
4:30* haruki0215 Bast · estimated
First pressure
4:45 nanobytesinc Barracks
Armory timing
5:56 nanobytesinc Armory
Market timing
7:09 haruki0215 Market
Fastest Heroic
8:41* nanobytesinc Sobek · estimated
Fortress timing
8:49 nanobytesinc Migdol Stronghold

haruki0215

Ra · Blue
Loss 1117 -17
EAPM
30.2
Favorite unit
Camel Rider
15 fielded
Largest army
22
First expansion
—
Age path
BastClassical · Research start 3:30
SobekHeroic · Research start 8:53
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

nanobytesinc

Isis · Grey
Win 1139 +17
EAPM
50.7
Favorite unit
Chariot Archer
12 fielded
Largest army
26
First expansion
—
Age path
AnubisClassical · Est. start 3:50
SobekHeroic · Est. start 7:26
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

haruki0215

Army · 22

Units

Camel Rider15
Mercenary3
Sphinx3
Petsuchos1
Buildings 12 types
House7
Obelisk6
Granary5
Wall3
Mining Camp2
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 2 invoked
Eclipse1
Locust Swarm1

nanobytesinc

Army · 26

Units

Chariot Archer12
Siege Tower5
Petsuchos4
Anubite3
Camel Rider2
Buildings 13 types
House14
Farm13
Obelisk10
Granary4
Mining Camp3
Temple2
Armory1
Barracks1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 2 invoked
Plague Of Serpents1
Prosperity1