Replay-derived match flow, timings, and composition.

Advanced match analysis

Yuki_Tsuki vs duduthespartan

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
14822
Duration
26:43
Patch
19.17020
Played
· 9 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
Yuki_Tsuki Tsukuyomi · Elo 1671 +26
26:43 Match length
Defeated
duduthespartan Set · Elo 1873 -26
23.8% win probability Pre-match · duduthespartan favored · Upset win probability 76.2%
Key momentsIn match order
Fastest Classical
3:31* Yuki_Tsuki Inari Okami · estimated
First pressure
3:34 Yuki_Tsuki Stable Japanese
Market timing
5:16 duduthespartan Market
Armory timing
5:48 duduthespartan Armory
Fastest Heroic
7:48* duduthespartan Nephthys · estimated
Fortress timing
8:51 duduthespartan Migdol Stronghold
First extra TC
18:28 Yuki_Tsuki Town Center

Yuki_Tsuki

Tsukuyomi · Blue
Win 1671 +26
EAPM
74.4
Favorite unit
Naginata Rider
98 fielded
Largest army
217
First expansion
18:28
Age path
Inari OkamiClassical · Research start 2:46
HachimanHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy2,100 total resource volume
Large army production217 military units
No post-game awards

duduthespartan

Set · Red
Loss 1873 -26
EAPM
57.5
Favorite unit
Camel Rider
82 fielded
Largest army
181
First expansion
—
Age path
PtahClassical · Research start 3:48
NephthysHeroic · Research start 6:33
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy4,300 total resource volume
Large army production181 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,400 total volume

Yuki_Tsuki

Bought

Food800

Sold

Wood1,300
Total player market volume2,100

duduthespartan

Bought

Food700
Wood300

Sold

Food1,600
Wood1,700
Total player market volume4,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Yuki_Tsuki

Army · 217

Units

Naginata Rider98
Yari Spearman42
Yumi Archer33
Samurai23
Bushi17
Onna Musha3
Kitsune1
Buildings 13 types
Farm35
House35
Watermill14
Guardhouse9
Stable Japanese7
Shrine Japanese6
Mining Camp Japanese4
Sentry Tower4
Dojo3
Town Center2
Armory1
Market1
Temple1
God powers 1 invoked
Swampland1

duduthespartan

Army · 181

Units

Camel Rider82
Chariot Archer78
Siege Tower9
Spearman7
Wadjet4
Scorpion Man1
Buildings 11 types
House17
Granary7
Mining Camp7
Lumber Camp6
Migdol Stronghold2
Armory1
Barracks1
Market1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Shifting Sands1
Vision1