Replay-derived match flow, timings, and composition.

Advanced match analysis

Mat vs xez3

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
17040
Duration
24:13
Patch
19.17020
Played
· 7 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
Mat Huitzilopochtli · Elo 1009 -18
24:13 Match length
Winner
xez3 Hades · Elo 1003 +18
50.9% win probability Pre-match · Mat favored · Upset win probability 49.1%
Key momentsIn match order
Fastest Classical
3:33* xez3 Ares · estimated
First pressure
4:10 Mat Warrior Priest trained
Armory timing
5:55 Mat Armory
First extra TC
7:29 Mat Town Center
Fastest Heroic
13:28* xez3 Aphrodite · estimated
Fortress timing
14:22 xez3 Fortress
Market timing
15:52 xez3 Market
Fastest Mythic
17:42* xez3 Hephaestus · estimated

Mat

Huitzilopochtli · Yellow
Loss 1009 -18
EAPM
29.1
Favorite unit
Eagle Warrior
90 fielded
Largest army
208
First expansion
7:29
Age path
MalinalxochitlClassical · Est. start 4:02
CoatlicueHeroic · Est. start 13:55
TlalocMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy700 total resource volume
Large army production208 military units
No post-game awards

xez3

Hades · Mint
Win 1003 +18
EAPM
45.8
Favorite unit
Peltast
51 fielded
Largest army
147
First expansion
8:23
Age path
AresClassical · Est. start 2:33
AphroditeHeroic · Est. start 12:13
HephaestusMythic · Est. start 15:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
Market economy400 total resource volume
Large army production147 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

Mat

Bought

Food700

Sold

No sells

Total player market volume700

xez3

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mat

Army · 208

Units

Eagle Warrior90
Warrior Priest50
Tequihua Archer41
Ocelotl Warrior10
Tlamanih Spearman7
Jaguar Rider5
Otontin3
Maquizcoatl1
Quinametzin1
Buildings 12 types
Farm32
House20
Calpulli14
Nobles Hut13
War Hut4
Temple3
Town Center3
Wall3
Armory2
Great Temple2
Market1
Sentry Tower1
God powers 4 invoked
Blood Pact1
Earth Monster1
Infestation1
Monolith Of Tlaloc1

xez3

Army · 147

Units

Peltast51
Hypaspist39
Toxotes37
Hoplite5
Petrobolos5
Ajax4
Achilles3
Perseus2
Chiron1
Buildings 12 types
Farm29
House25
Storehouse12
Wall12
Archery Range7
Granary7
Military Academy6
Armory3
Fortress2
Market2
Temple1
Town Center1
God powers 4 invoked
Curse1
Pestilence1
Plenty Vault1
Sentinel1