Advanced match analysis
Mat vs xez3
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 17040
- Duration
- 24:13
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Mat
Huitzilopochtli · Elo 1009 -18
24:13
Match length
Winner
xez3
Hades · Elo 1003 +18
50.9% win probability
Pre-match · Mat favored · Upset
win probability 49.1%
Key momentsIn match order
Mat
Huitzilopochtli · Yellow- EAPM
- 29.1
- Favorite unit
- Eagle Warrior 90 fielded
- Largest army
- 208
- First expansion
- 7:29
Age path
MalinalxochitlClassical · Est. start 4:02
CoatlicueHeroic · Est. start 13:55
TlalocMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy700 total resource volume
Large army production208 military units
No post-game awards
xez3
Hades · Mint- EAPM
- 45.8
- Favorite unit
- Peltast 51 fielded
- Largest army
- 147
- First expansion
- 8:23
Age path
AresClassical · Est. start 2:33
AphroditeHeroic · Est. start 12:13
HephaestusMythic · Est. start 15:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
Market economy400 total resource volume
Large army production147 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,100 total volume›
Mat
Bought
Sold
No sells
Total player market volume700
xez3
Bought
Sold
No sells
Total player market volume400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Mat
Army · 208Units
Buildings ›12 types
God powers ›4 invoked
Monolith Of Tlaloc1