Advanced match analysis
FirstBee vs Vayce
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 2921
- Duration
- 30:53
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
FirstBee
Isis · Elo 1045 -13
30:53
Match length
Winner
Vayce
Nuwa · Elo 1147 +13
35.7% win probability
Pre-match · Vayce favored
win probability 64.3%
Key momentsIn match order
FirstBee
Isis · Blue- EAPM
- 34.1
- Favorite unit
- Camel Rider 59 fielded
- Largest army
- 125
- First expansion
- 15:37
Age path
AnubisClassical · Research start 3:42
NephthysHeroic · Est. start 8:15
OsirisMythic · Est. start 13:53
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling9 wall build events
Large army production125 military units
No post-game awards
Vayce
Nuwa · Orange- EAPM
- 77.9
- Favorite unit
- Tiger Cavalry 252 fielded
- Largest army
- 588
- First expansion
- 4:22
Age path
HoutuClassical · Est. start 4:02
GoumangHeroic · Est. start 8:54
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy4,100 total resource volume
Large army production588 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,100 total volume›
FirstBee
Bought
No buys
Sold
No sells
Total player market volume0
Vayce
Bought
Sold
Total player market volume4,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.