Replay-derived match flow, timings, and composition.

Advanced match analysis

FirstBee vs Vayce

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
2921
Duration
30:53
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
FirstBee Isis · Elo 1045 -13
30:53 Match length
Winner
Vayce Nuwa · Elo 1147 +13
35.7% win probability Pre-match · Vayce favored win probability 64.3%
Key momentsIn match order
First extra TC
4:22 Vayce Town Center
Fastest Classical
4:42* FirstBee Anubis · estimated
Market timing
6:13 Vayce Market
Armory timing
6:45 FirstBee Armory
First pressure
8:40 Vayce Imperial Academy
Fortress timing
8:48 FirstBee Migdol Stronghold
Fastest Heroic
9:30* FirstBee Nephthys · estimated
Fastest Mythic
15:53* FirstBee Osiris · estimated

FirstBee

Isis · Blue
Loss 1045 -13
EAPM
34.1
Favorite unit
Camel Rider
59 fielded
Largest army
125
First expansion
15:37
Age path
AnubisClassical · Research start 3:42
NephthysHeroic · Est. start 8:15
OsirisMythic · Est. start 13:53
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling9 wall build events
Large army production125 military units
No post-game awards

Vayce

Nuwa · Orange
Win 1147 +13
EAPM
77.9
Favorite unit
Tiger Cavalry
252 fielded
Largest army
588
First expansion
4:22
Age path
HoutuClassical · Est. start 4:02
GoumangHeroic · Est. start 8:54
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy4,100 total resource volume
Large army production588 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,100 total volume

FirstBee

Bought

No buys

Sold

No sells

Total player market volume0

Vayce

Bought

Food1,500

Sold

Food100
Wood2,500
Total player market volume4,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FirstBee

Army · 125

Units

Camel Rider59
Chariot Archer19
Catapult14
War Elephant12
Mummy9
Mercenary5
Scorpion Man5
Anubite2
Buildings 17 types
Farm43
House27
Wall9
Mining Camp7
Granary6
Town Center4
Obelisk3
Lumber Camp2
Migdol Stronghold2
Sentry Tower2
Siege Works2
Temple2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Ancestors1
Plague Of Serpents1
Prosperity1
Son Of Osiris1

Vayce

Army · 588

Units

Tiger Cavalry252
White Horse Cavalry132
Axe Cart70
Wuzu Javelineer57
Pioneer33
Sage23
Qing Long9
Dao Swordsman4
Ge Halberdier3
Jiang Zi Ya3
Li Jing1
Qiong Qi1
Buildings 13 types
Farm49
House26
Sentry Tower18
Baolei17
Silo16
Machine Workshop11
Military Camp9
Wall6
Armory3
Imperial Academy2
Town Center2
Market1
Temple1
God powers 4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1