Replay-derived match flow, timings, and composition.

Advanced match analysis

DarksmokeX + DrEVILE vs Red-Z + Plasma

Queue
Ranked 2v2 Supremacy
Map
Tundra
Map Seed
13540
Duration
28:16
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Defeat Team Elo 952
DarksmokeX Huitzilopochtli · Elo 957 -16
DrEVILE Gaia · Elo 948 -15
28:16 Match length
Victory Team Elo 990
Red-Z Ra · Elo 990 +16
Plasma Susanoo · Elo 989 +15
44.6% win probability Pre-match · Red-Z + Plasma favored win probability 55.4%
Key momentsIn match order
First pressure
3:37 DarksmokeX Warrior Priest trained
Fastest Classical
4:14* Plasma Inari Okami · estimated
Armory timing
6:19 DrEVILE Armory
Market timing
6:57 Red-Z Market
Fastest Heroic
9:04* DrEVILE Theia · estimated
First extra TC
12:15 DrEVILE Town Center
Fortress timing
17:25 Plasma Castle
Fastest Mythic
20:32* DrEVILE Atlas · estimated

DarksmokeX

Huitzilopochtli · Blue · Team 1
Loss 957 -16
EAPM
25.1
Favorite unit
Tequihua Archer
99 fielded
Largest army
235
First expansion
19:08
Age path
PatecatlClassical · Est. start 4:12
ItzpapalotlHeroic · Est. start 17:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy800 total resource volume
Large army production235 military units
No post-game awards

Red-Z

Ra · Red · Team 2
Win 990 +16
EAPM
47.1
Favorite unit
Axeman
57 fielded
Largest army
151
First expansion
19:31
Age path
BastClassical · Est. start 4:22
SobekHeroic · Est. start 8:47
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Market economy4,200 total resource volume
Large army production151 military units
No post-game awards

DrEVILE

Gaia · Yellow · Team 1
Loss 948 -15
EAPM
23.9
Favorite unit
Arcus
68 fielded
Largest army
233
First expansion
12:15
Age path
LetoClassical · Est. start 4:33
TheiaHeroic · Est. start 7:49
AtlasMythic · Est. start 18:32
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production233 military units
No post-game awards

Plasma

Susanoo · Green · Team 2
Win 989 +15
EAPM
47.8
Favorite unit
Asura
11 fielded
Largest army
49
First expansion
14:38
Age path
Inari OkamiClassical · Est. start 3:14
FujinHeroic · Research start 12:29
TakemikazuchiMythic · Research start 19:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling35 wall build events
Market economy800 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,800 total volume

DarksmokeX

Bought

Food300

Sold

Food500
Total player market volume800

Red-Z

Bought

No buys

Sold

Food3,700
Wood500
Total player market volume4,200

DrEVILE

Bought

No buys

Sold

No sells

Total player market volume0

Plasma

Bought

Wood800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DarksmokeX

Army · 235

Units

Tequihua Archer99
Warrior Priest36
Ocelotl Warrior35
Tlamanih Spearman34
Eagle Warrior27
Obsidian Butterfly4
Buildings 8 types
Farm22
House21
Calpulli8
Nobles Hut8
War Hut6
Temple3
Market1
Town Center1
God powers 4 invoked
Blood Pact2
Agave Bloom1
Purge1

Red-Z

Army · 151

Units

Axeman57
Slinger40
Petsuchos35
Spearman10
Sphinx9
Buildings 18 types
Farm26
House17
Obelisk17
Wall15
Granary5
Mining Camp5
Migdol Stronghold4
Barracks3
Lumber Camp3
Temple2
Town Center2
Armory1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 5 invoked
Rain3
Eclipse1
Locust Swarm1

DrEVILE

Army · 233

Units

Arcus68
Contarius44
Dryad44
Automaton35
Destroyer24
Turma9
Murmillo6
Oracle3
Buildings 10 types
Farm40
Manor9
Palace4
Counter Barracks2
Military Barracks2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers 13 invoked
Spider Lair7
Gaia Forest4
Hesperides Tree2

Plasma

Army · 49

Units

Asura11
Jorogumo10
Yumi Archer8
Shinobi7
Oni5
Samurai5
Yari Spearman2
Kitsune1
Buildings 14 types
Farm43
Wall35
Shrine Japanese32
House18
Watermill9
Temple5
Dojo4
Mining Camp Japanese3
Market2
Armory1
Castle1
Guardhouse1
Sentry Tower1
Town Center1
God powers 6 invoked
Smiting Gust2
Swampland2
Divine Slash1
Kusanagi1