Advanced match analysis
DarksmokeX + DrEVILE vs Red-Z + Plasma
- Queue
- Ranked 2v2 Supremacy
- Map
- Tundra
- Map Seed
- 13540
- Duration
- 28:16
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeat
Team Elo 952
DarksmokeX
Huitzilopochtli · Elo 957 -16
DrEVILE
Gaia · Elo 948 -15
28:16
Match length
Victory
Team Elo 990
Red-Z
Ra · Elo 990 +16
Plasma
Susanoo · Elo 989 +15
44.6% win probability
Pre-match · Red-Z + Plasma favored
win probability 55.4%
Key momentsIn match order
DarksmokeX
Huitzilopochtli · Blue · Team 1- EAPM
- 25.1
- Favorite unit
- Tequihua Archer 99 fielded
- Largest army
- 235
- First expansion
- 19:08
Age path
PatecatlClassical · Est. start 4:12
ItzpapalotlHeroic · Est. start 17:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy800 total resource volume
Large army production235 military units
No post-game awards
Red-Z
Ra · Red · Team 2- EAPM
- 47.1
- Favorite unit
- Axeman 57 fielded
- Largest army
- 151
- First expansion
- 19:31
Age path
BastClassical · Est. start 4:22
SobekHeroic · Est. start 8:47
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Market economy4,200 total resource volume
Large army production151 military units
No post-game awards
DrEVILE
Gaia · Yellow · Team 1- EAPM
- 23.9
- Favorite unit
- Arcus 68 fielded
- Largest army
- 233
- First expansion
- 12:15
Age path
LetoClassical · Est. start 4:33
TheiaHeroic · Est. start 7:49
AtlasMythic · Est. start 18:32
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production233 military units
No post-game awards
Plasma
Susanoo · Green · Team 2- EAPM
- 47.8
- Favorite unit
- Asura 11 fielded
- Largest army
- 49
- First expansion
- 14:38
Age path
Inari OkamiClassical · Est. start 3:14
FujinHeroic · Research start 12:29
TakemikazuchiMythic · Research start 19:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling35 wall build events
Market economy800 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,800 total volume›
DarksmokeX
Bought
Sold
Total player market volume800
Red-Z
Bought
No buys
Sold
Total player market volume4,200
DrEVILE
Bought
No buys
Sold
No sells
Total player market volume0
Plasma
Bought
Sold
No sells
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.