Replay-derived match flow, timings, and composition.

Advanced match analysis

Jotun vs OF

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
25922
Duration
24:50
Patch
19.17020
Played
· 9 hours ago
Marsh map preview
MapMarsh
Winner
Jotun Hades · Elo 1421 +14
24:50 Match length
Defeated
OF Poseidon · Elo 1343 -14
61.0% win probability Pre-match · Jotun favored win probability 39.0%
Key momentsIn match order
Fastest Classical
3:58* OF Hermes · estimated
First pressure
4:16 OF Stable
Armory timing
6:01 OF Armory
Fastest Heroic
10:54* OF Dionysus · estimated
Market timing
15:03 OF Market
Fortress timing
17:13 Jotun Fortress
Fastest Mythic
20:13* Jotun Hephaestus · estimated
First extra TC
20:30 OF Town Center

Jotun

Hades · Grey
Win 1421 +14
EAPM
41.6
Favorite unit
Hoplite
120 fielded
Largest army
229
First expansion
23:03
Age path
AthenaClassical · Research start 3:27
AphroditeHeroic · Est. start 9:58
HephaestusMythic · Est. start 18:13
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling39 wall build events
Market economy300 total resource volume
Large army production229 military units
No post-game awards

OF

Poseidon · Red
Loss 1343 -14
EAPM
42.2
Favorite unit
Hippeus
83 fielded
Largest army
144
First expansion
20:30
Age path
HermesClassical · Research start 2:58
DionysusHeroic · Est. start 9:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Market economy1,400 total resource volume
Large army production144 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Jotun

Bought

Food300

Sold

No sells

Total player market volume300

OF

Bought

Food300

Sold

Food300
Wood800
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jotun

Army · 229

Units

Hoplite120
Peltast86
Ajax5
Nemean Lion5
Gastraphetoros3
Petrobolos3
Achilles2
Minotaur2
Chiron1
Helepolis1
Perseus1
Buildings 12 types
Wall39
House17
Farm14
Storehouse7
Granary6
Archery Range3
Armory3
Military Academy3
Fortress1
Market1
Temple1
Town Center1
God powers 5 invoked
Sentinel2
Curse1
Plenty Vault1
Restoration1

OF

Army · 144

Units

Hippeus83
Toxotes45
Centaur5
Atalanta4
Hydra3
Theseus3
Hippolyta1
Buildings 12 types
Farm25
House21
Wall9
Storehouse7
Archery Range6
Stable6
Granary3
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1