Replay-derived match flow, timings, and composition.

Advanced match analysis

nanobytesinc vs XPrat

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
26550
Duration
14:01
Patch
19.17020
Played
· 8 hours ago
Oasis map preview
MapOasis
Winner
nanobytesinc Isis · Elo 1106 +10
14:01 Match length
Defeated
XPrat Ra · Elo 941 -10
72.1% win probability Pre-match · nanobytesinc favored win probability 27.9%
Key momentsIn match order
Fastest Classical
4:46* nanobytesinc Anubis · estimated
First extra TC
5:27 nanobytesinc Town Center
First pressure
6:13 XPrat Barracks
Armory timing
6:58 nanobytesinc Armory
Market timing
7:56 XPrat Market
Fastest Heroic
10:00* nanobytesinc Sobek · estimated
Fortress timing
11:36 nanobytesinc Migdol Stronghold

nanobytesinc

Isis · Grey
Win 1106 +10
EAPM
58.3
Favorite unit
Chariot Archer
5 fielded
Largest army
14
First expansion
5:27
Age path
AnubisClassical · Research start 3:46
SobekHeroic · Research start 8:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
No post-game awards

XPrat

Ra · Red
Loss 941 -10
EAPM
32.7
Favorite unit
Slinger
15 fielded
Largest army
23
First expansion
8:32
Age path
BastClassical · Research start 3:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Market economy300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

nanobytesinc

Bought

No buys

Sold

No sells

Total player market volume0

XPrat

Bought

Wood300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nanobytesinc

Army · 14

Units

Chariot Archer5
Siege Tower5
Anubite3
Petsuchos1
Buildings 15 types
Farm29
House12
Obelisk8
Wall6
Granary5
Mining Camp3
Lumber Camp2
Monument To Priests2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 1 invoked
Plague Of Serpents1

XPrat

Army · 23

Units

Slinger15
Spearman5
Sphinx3
Buildings 11 types
Farm12
House9
Obelisk6
Mining Camp4
Barracks2
Granary2
Lumber Camp2
Temple2
Market1
Monument To Villagers1
Town Center1
God powers 2 invoked
Eclipse1
Rain1